This week at Lightstep Chronicles - February 27, 2019

Lightstep Chronicles

A routine mission fails and Cpt Cain Phoenix's squad is abducted by a mysterious spaceship. Their survival relies on his ability to communicate with the broken AI and puzzle out the grim secrets of the ship in this dark sci-fi text-based adventure.

Hello Steam, We are stoked to be doing an Update today, because today is also the day we received our first gameplay stream! We are thankful to Youtuber [url=https://www.youtube.com/watch?v=tq7Ejtw-CYY&t=130s]THE LAST GAME[/url] for playing our first game and sharing his experience with the world. We can't wait to see more of your thoughts on the Lightstep Chronicles demo (↓public demo announcements down below↓)! We'd also like to thank our[url=https://discord.gg/P2qteu9] Discord community[/url] of beta testers for helping us clear up all the bugs that we couldn't find on our own, ultimately leading to a far more playable version of a final Lightstep Chronicles game. [h1]Devlog[/h1] As promised, this is what we did in the past week: - worked on the Space City scene, character animations and framing - worked on the Medic Bay scene, programming additional gameplay and completing zoom zones with text - worked on Nature scene, Space City, and Medic Bay music and sound effects - edited game endings - completed all remaining text and sending it to our editor - tested out the demo with the Discord community - tried out Steam's Curator Connect and Woovit We also added some more gameplay to the map and the Medic Bay. [h1]Next week, we will work on[/h1] - adding Star Map animations - polishing the final scene graphics, attaching the outro, and working on animations - optimizing final scenes - working on the music and sound effects - additional UI polish - last but not least – wait for it - completing a playable build of the entire game - setting up and announcing a public demo 'Til next Wednesday, Take care!