A routine mission fails and Cpt Cain Phoenix's squad is abducted by a mysterious spaceship. Their survival relies on his ability to communicate with the broken AI and puzzle out the grim secrets of the ship in this dark sci-fi text-based adventure.
Hello Steam,
We are stoked to be doing an Update today, because today is also the day we received our first gameplay stream! We are thankful to Youtuber [url=https://www.youtube.com/watch?v=tq7Ejtw-CYY&t=130s]THE LAST GAME[/url] for playing our first game and sharing his experience with the world. We can't wait to see more of your thoughts on the Lightstep Chronicles demo (↓public demo announcements down below↓)! We'd also like to thank our[url=https://discord.gg/P2qteu9] Discord community[/url] of beta testers for helping us clear up all the bugs that we couldn't find on our own, ultimately leading to a far more playable version of a final Lightstep Chronicles game.
[h1]Devlog[/h1]
As promised, this is what we did in the past week:
- worked on the Space City scene, character animations and framing
- worked on the Medic Bay scene, programming additional gameplay and completing zoom zones with text
- worked on Nature scene, Space City, and Medic Bay music and sound effects
- edited game endings
- completed all remaining text and sending it to our editor
- tested out the demo with the Discord community
- tried out Steam's Curator Connect and Woovit
We also added some more gameplay to the map and the Medic Bay.
[h1]Next week, we will work on[/h1]
- adding Star Map animations
- polishing the final scene graphics, attaching the outro, and working on animations
- optimizing final scenes
- working on the music and sound effects
- additional UI polish
- last but not least – wait for it - completing a playable build of the entire game
- setting up and announcing a public demo
'Til next Wednesday,
Take care!