This week at Lightstep Chronicles - March 20, 2019

Lightstep Chronicles

A routine mission fails and Cpt Cain Phoenix's squad is abducted by a mysterious spaceship. Their survival relies on his ability to communicate with the broken AI and puzzle out the grim secrets of the ship in this dark sci-fi text-based adventure.

Hello Steam, It's been a week since we released a free demo for our game. Did you know that you can download a free demo of Lightstep Chronicles? You can do that through [url=https://eipix.itch.io/lightstep-chronicles]Itch.io [/url]and [url=https://gamejolt.com/games/lightstepchronicles/400809]Game Jolt[/url]. If you like the demo, Wishlisting us here on Steam will help us get the word out before a lot more people. We are eternally grateful to all of you who did that. <3 [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33972272/3b84b2c6a20819384cfedb9acb5eaf98b95b8d17.png[/img] [h1]Devlog[/h1] As promised, this is what we did in the past week: - updated the Save Game system - worked on the audio and music, started implementing a new sound controller - added more post-process optimization and lighting - polished end scene graphics - added more in-game effects (particles and animations) We didn't fully implement the new sound controller, it'll be a task for this week, too. We did manage to add more debugging options, so that we can test the game more thoroughly. [h1]Next week, we will work on[/h1] - activating optional text within zoom zones - additional cutscenes in the control room - updating the Star Map with edited text - updating animations of Cain Phoenix in the chair - optimizing scene loading - polishing end scene graphics 'Til next Wednesday, Take care!