Third Devlog 0.3 UPDATE (Consolidation of levels)

[h2]The work on the game continues; we tracked many of the bugs, and we keep on adding more content to the game. Some of the landscapes may shrink in size, but overall the levels will feel more alive and full than before (keep in mind it's still a work in progress).[/h2] [h2]This is what we changed/added[/h2] [img]{STEAM_CLAN_IMAGE}/38451278/d72160814655e95f87310ffbdd126c8aaaa62ff5.png[/img] [list] [*] [h3]- We added two new monsters (Elder Aglembu, South Demons) [*] - Some landscape changes in Gabesh (Some locations were added, some were removed; now it's more concentrated, but it is only the beginning; we will keep on adding quests, NPCS, and items for players to plunder) [*] - We started works on one of new levels for one of our major side quests in the game [*] - More loot from enemies [*] - Added FOV option for stretched displays [*] - Many new buffs added [*] - fixed invisibility, freezing spells, shockwave spells, movement spells, and added timing interpretators [*] - fixed trap spells [*] - added new spells (prison, ai debuffers) [*] - fixed companion spells [*] - fixed bags misc and added new ones [*] - some quest hints were added for clarification [*] - Fixed some of the armor pieces bug [*] - Some User Interface tweaks, in the future we will merge more bookmarks and condense the content, for now you can find spells under the character in the inventory's tab [*] - Work on pickpocketing skills has started. (you can find it more frequently in the dialogues) [*] - Other bugs related to markers, management, and tweaks[/h3] [/list] [h3]Add Trail of Ayash to your Steam Wishlist[/h3] [img]{STEAM_CLAN_IMAGE}/38451278/c9f63c457cdd14fe3c79ebe8625937f57e0df92e.gif[/img]