Second Devlog 0.2 UPDATE (quality of life improvements)

Trail of Ayash

Trail of Ayash is an innovative and exciting open world game focused on the indigenous people, their struggles. Our world is a unique version of the lands dominated by the myths and legends of Its Inhabitants. Various tribes interact with one another, engaging in diplomacy, war, and expansion.

[h2]We keep working on the game, fixing many bugs and adding many quality-of-life improvements. We also work on the performance issues. In future updates, we will focus on completely revamping armor sets (So that they'll be unique). We will also focus on adding more enemies on the map and more loot, more points of interest, etc. Some of the landscapes might shrink a little bit in size, but in content, they'll only get bigger and bigger. If you have any future suggestions feel free to leave them below, we are reading the comments.[/h2] [h2]This is what we changed/added[/h2] [list] [h3][*] We added plenty of scrolls on the sea side and great forest (This is Work in progress, in the future they'll be on all maps [*] Scrolls now are of just one use [*] Added new recipies which can be found on the maps [*] New locations on sea side added [*] More loot on the sea side added [*] Fixed few issues with performence [*] Wudie shamans now deal more damage [*] Enemies and the Ayash will show signs of tiredness when not having stamina [*] Now when trading, you'll be able to sort your items just like in inventory [*] The bug with certain bow not having animation have been fixed now [*] Leveling up will be better signaled now [*] Equiping item from sub folder of items wont switch equpment widget to main invetory folder [*] More loot in the dead enemies [*] We added confirmation when player wishes to leave to main menu as we heard it was a problem [*] We made it so that during the dialogue player cannot be damaged. [*] Fixed issues with saving on the burned land[/h3] [/list]