Future of Trail of Ayash (TOA)

[h3] First of all, I want to thank everyone who reported bugs and provided detailed feedback. If there’s anything you would like to see in the next update, please let us know in the comments below. Since the early access release, we have been gathering feedback and working on fixing issues. I am focusing on things that went wrong, removing pointless fetch quests, reducing backtracking, and much more. [/h3] [img]{STEAM_CLAN_IMAGE}/38451278/6821e2457aec559ae22dbfbcc31f7643b9cfe0b6.png[/img] Our goal is to make the content more engaging and less dull. We plan to make exploration more rewarding by creating unique sets of armor for players who venture into the most dangerous areas of our world. We are also working on improving the robotic voice acting that has been affecting the game. Some dialogues will be rewritten to better fit the world. [img]{STEAM_CLAN_IMAGE}/38451278/5edf2eba51bbee0999cbb558fdc33c20d1892a85.png[/img] We also plan to create more accurate maps for players, including a large overview map of the areas where the game takes place. This will help players understand the travel routes and the scale of distances between different locations. We are adding new technology to the game, such as Lumen lighting and improved AI. We are focusing on optimization to ensure the game runs smoothly and uses fewer computer resources. [img]{STEAM_CLAN_IMAGE}/38451278/22eae9bf97ec109e68d8e3657e45cb0c20a919b3.png[/img] We also want to add more customization options for the player's house. Additionally, we are considering adding a small camp that players can upgrade using money, which would provide various benefits. [img]{STEAM_CLAN_IMAGE}/38451278/c9f63c457cdd14fe3c79ebe8625937f57e0df92e.gif[/img] [b][h3]Add Trail of Ayash to your Steam Wishlist[/h3][/b]