Devlog 0.9 First Person View Added! New Skill Trees and Combat Systems.

Trail of Ayash

Trail of Ayash is an innovative and exciting open world game focused on the indigenous people, their struggles. Our world is a unique version of the lands dominated by the myths and legends of Its Inhabitants. Various tribes interact with one another, engaging in diplomacy, war, and expansion.

[h1][b]We are steadily approaching the release of the 1.0 version of the game. Before reaching that milestone, we plan to roll out one more update. Following that, we will dedicate the next two to three months to developing a major update that will introduce changes to certain levels and the storyline in a few chapters. While it will take time to thoroughly test these modifications, we believe the effort will be worthwhile in eliminating some of the more tedious aspects of the game.[/b][/h1] [list] [h2][*] New combat system picker with scroll (no more dedicated buttons) [*] Spells have a more intuitive and better menu that works dynamically without changing, and we see a scroll amount [*] Versatile execution system [*] New Dialogues [*] New Collision fixes [*] New Rotating improvements for flying characters [*] Added Arrow Project Visibility [*] Pickpocketing gives a visual update [*] Combat system is more responsive (camera work, sfx, decals, particles, and animation smooth/speed) [*] Combat has new sfx, camera shakes, and is more responsive (more impact) [*] You drop torchlight when you fight [*] Added new enemy "Giant" [*] Added First person Mode [*] Remove weight system [*] Completely new Skill system and (visual and mechanically - we reduced the number of skills but made them more effective) [*] We started to remove all invisible walls blockers and implement cutscenes to make it more immersive [*] Fixed Outline For Items; it doesn't go through movable targets [*] Bug with flying insects fixed [*] Fixed inverted mini-map bug [*] Reduced roll invincibility [*] The “Discover-Aura” has too much visual dominance in color and opacity, it fades out too abruptly. It impacts immersion, Now it's fixed [*] Tutorial fixes [*] Changed obsidian sfx and its models[/h2] [/list] [b][h3]Add Trail of Ayash to your Steam Wishlist[/h3][/b] [img]{STEAM_CLAN_IMAGE}/38451278/c9f63c457cdd14fe3c79ebe8625937f57e0df92e.gif[/img]