"The Transmission" Update now LIVE

9-Bit Armies: A Bit Too Far

Unleash voxel warfare in 9-Bit Armies: A Bit Too Far. Lead a modern military, build bases, unlock units, and attack in all-out war. Engage on land, sea and air in over two dozen missions, online skirmishes, or co-op. Easy to learn, a challenge to master.

[img]https://i.postimg.cc/mgMdnKzN/Feature-Update-The-Transmission.png[/img] Commanders, This feature update includes some huge new features, as well as countless bug fixes and updates across the entire game. The core three parts to this update are: [list] [*] [b]9-Bit.tv - Observer Mode and Replays[/b] [*] [b]Overlords Campaign Refresh[/b] [*] [b]Quality of Life Updates[/b] [/list] [h3]Game Changes[/h3][list] [*]Turned on the 9-Bit.tv button for everyone and limited observer matches to those that match your build. [*]Integration of new subtitle system. [*]Adjusted target priority list for cyclops units. [*]Improved structure placement to snap to the nearest valid location near the placement position. [*]Improved Dominion Crossing shaders and cleaned up the map perimeter. [*]Updated Options to enable the Profanity Filter by default, ensuring it works with the Game Options Default button as well. [*]AI difficulty adjusted for Casual and Easy. [*]Increased the "no build" zone radius around all capture points in the campaign to match the capture radius. [*]Made transport capacity attached UI always visible if any units are being transported. [*]Added a leave lobby confirmation prompt. [/list] [h3]Campaign Changes[/h3][list] [*] General adjustments across missions including Bark timing, extra flavor barks, Defensive AI unit pop caps, and various mission-specific changes for all missions, focusing on layouts, AI behavior, objectives, and cinematic adjustments. [*] Specific Missions Adjusted: [*] Mission 1 Steel Shore [*] Mission 2: Fleeing Rats [*] Mission 3: Prototype Panic [*] Mission 5: Hidden Truth [*] Mission 7: Against the Odds [*] Mission 10: Ground Zero [*] Mission 11: Behind the Curtain [*] Mission 12: Kaiju Chaos [*] Portals Campaign: Adjusted counts and respawn rates across the entire campaign. [/list] [h3]General Fixes[/h3][list] [*] Various gameplay, map, and modding fixes including memory issues, unit phasing, and crash resolutions. [*] Fixed an issue with "invisible firing" from stealth units. [*] Paracannon firing issues fixed, including missing movement/facing interpolation and units sticking at the apex of their trajectory. [/list] [h3]Engine Updates[/h3][list] [*] Addressed issues related to build requirements, including fixing tags on the stealth bomber. [*] Added additional checks to stealth units to address the "invisible firing" issue. [*] Now supports a second set of Scroll Up/Down/Left/Right commands for Tactical mode, remappable in Keyboard settings. [*] AI optimizations that improve large PVE game performance. [/list] [h3]UI Updates[/h3][list] [*] Campaign Objectives Hide/Show button now works. [*] Fixed issues with sliding elements in the mod select GUI. [*] Corrected the restart mission option in the pause menu to work for campaign, challenge, and skirmish modes. [*] Observer mode received updates with added graphical elements for enhanced visibility and functionality. [/list] [h3]Modding Tools[/h3][list] [*] XML Mod Handling Improvements, Terrain Editor Enhancements, and various fixes to improve mod development and deployment experiences. [*] Updated the default biome set and added specific biome sets for each map. [*] Resolved issues with mods appearing disabled in the multiplayer join dialog when they aren't. [*] Example maps added in game files. [/list] [h3]Unit Changes[/h3] [list] [*] Pen-Gwen Adjustments including increased base health, enabled use of all transports, para-cannon, and bunkers, and increased weapon AoE radius. [*] Professor Loopwell unit adjustments for naval transports, APCs, and bunkers, including added voice lines and updated tooltips reflecting his fear of heights. [/list] [h3]Audio[/h3][list] [*] Added ambient audio loops to the arc turret and for ability activation upon targeting completion with a nuke. [*] Introduced audio for the animations of nuke silo doors opening and closing when firing. [/list] [h3]Miscellaneous[/h3][list] [*] Addressed a file size issue for trading cards. [/list] Thank you to all the commanders out there who are playing our game. It is through your support and feedback that we can continue to work on 9-Bit Armies and make it the best game it can be.