Unleash voxel warfare in 9-Bit Armies: A Bit Too Far. Lead a modern military, build bases, unlock units, and attack in all-out war. Engage on land, sea and air in over two dozen missions, online skirmishes, or co-op. Easy to learn, a challenge to master.
[img]https://i.postimg.cc/mgMdnKzN/Feature-Update-The-Transmission.png[/img]
Commanders,
This feature update includes some huge new features, as well as countless bug fixes and updates across the entire game.
The core three parts to this update are:
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[*] [b]9-Bit.tv - Observer Mode and Replays[/b]
[*] [b]Overlords Campaign Refresh[/b]
[*] [b]Quality of Life Updates[/b]
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[h3]Game Changes[/h3][list]
[*]Turned on the 9-Bit.tv button for everyone and limited observer matches to those that match your build.
[*]Integration of new subtitle system.
[*]Adjusted target priority list for cyclops units.
[*]Improved structure placement to snap to the nearest valid location near the placement position.
[*]Improved Dominion Crossing shaders and cleaned up the map perimeter.
[*]Updated Options to enable the Profanity Filter by default, ensuring it works with the Game Options Default button as well.
[*]AI difficulty adjusted for Casual and Easy.
[*]Increased the "no build" zone radius around all capture points in the campaign to match the capture radius.
[*]Made transport capacity attached UI always visible if any units are being transported.
[*]Added a leave lobby confirmation prompt.
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[h3]Campaign Changes[/h3][list]
[*] General adjustments across missions including Bark timing, extra flavor barks, Defensive AI unit pop caps, and various mission-specific changes for all missions, focusing on layouts, AI behavior, objectives, and cinematic adjustments.
[*] Specific Missions Adjusted:
[*] Mission 1 Steel Shore
[*] Mission 2: Fleeing Rats
[*] Mission 3: Prototype Panic
[*] Mission 5: Hidden Truth
[*] Mission 7: Against the Odds
[*] Mission 10: Ground Zero
[*] Mission 11: Behind the Curtain
[*] Mission 12: Kaiju Chaos
[*] Portals Campaign: Adjusted counts and respawn rates across the entire campaign.
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[h3]General Fixes[/h3][list]
[*] Various gameplay, map, and modding fixes including memory issues, unit phasing, and crash resolutions.
[*] Fixed an issue with "invisible firing" from stealth units.
[*] Paracannon firing issues fixed, including missing movement/facing interpolation and units sticking at the apex of their trajectory.
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[h3]Engine Updates[/h3][list]
[*] Addressed issues related to build requirements, including fixing tags on the stealth bomber.
[*] Added additional checks to stealth units to address the "invisible firing" issue.
[*] Now supports a second set of Scroll Up/Down/Left/Right commands for Tactical mode, remappable in Keyboard settings.
[*] AI optimizations that improve large PVE game performance.
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[h3]UI Updates[/h3][list]
[*] Campaign Objectives Hide/Show button now works.
[*] Fixed issues with sliding elements in the mod select GUI.
[*] Corrected the restart mission option in the pause menu to work for campaign, challenge, and skirmish modes.
[*] Observer mode received updates with added graphical elements for enhanced visibility and functionality.
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[h3]Modding Tools[/h3][list]
[*] XML Mod Handling Improvements, Terrain Editor Enhancements, and various fixes to improve mod development and deployment experiences.
[*] Updated the default biome set and added specific biome sets for each map.
[*] Resolved issues with mods appearing disabled in the multiplayer join dialog when they aren't.
[*] Example maps added in game files.
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[h3]Unit Changes[/h3]
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[*] Pen-Gwen Adjustments including increased base health, enabled use of all transports, para-cannon, and bunkers, and increased weapon AoE radius.
[*] Professor Loopwell unit adjustments for naval transports, APCs, and bunkers, including added voice lines and updated tooltips reflecting his fear of heights.
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[h3]Audio[/h3][list]
[*] Added ambient audio loops to the arc turret and for ability activation upon targeting completion with a nuke.
[*] Introduced audio for the animations of nuke silo doors opening and closing when firing.
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[h3]Miscellaneous[/h3][list]
[*] Addressed a file size issue for trading cards.
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Thank you to all the commanders out there who are playing our game. It is through your support and feedback that we can continue to work on 9-Bit Armies and make it the best game it can be.