Hardcore Mode Update now LIVE

9-Bit Armies: A Bit Too Far

Unleash voxel warfare in 9-Bit Armies: A Bit Too Far. Lead a modern military, build bases, unlock units, and attack in all-out war. Engage on land, sea and air in over two dozen missions, online skirmishes, or co-op. Easy to learn, a challenge to master.

[img]https://i.postimg.cc/sDc8msvQ/Hardcore-Mode.png[/img] Commanders, Whilst the second campaign is being worked on we found time to put together some new features and various bug fixes/improvements in this feature update. Those looking for a new challenge will want to try the new hardcore mode. And for everyone playing the APC just got a lot more interesting. Read on for the full list of changes and updates. [h2]Highlights[/h2] [h3]Hardcore Mode Enabled![/h3] For those of you that finished the first campaign on "Hard" we are unlocking a harder, new survival mode for the very best players that have already achieved all stars on Hard mode.  Mission failure means resetting campaign progress - so don't fail! [h3]Armored Personnel Carrier Rework[/h3] The APC will now allow active participation from passengers.  Snipers will snipe, engineers will repair, all from the comfort of their car seats. Unlike a bunker, once the APC is destroyed, all occupants are toast. [h2]Map Editor[/h2] We have added a new default passability generation option to the terrain editor to make it easier for map creators to build their own content. Our first version of the map editor instruction guide is now included with your download and accessible through the tool. The manual currently covers all the tabs in the editor and should be a huge help for our aspiring map creators. We'll be adding more features and improvements soon. [h2]Bug Fixes and Improvements[/h2] [list] [*] Gun boats traveling under bridges no longer crush units on bridges. [*] Better prevention of ships firing through bridges and land at their targets. [*] Fixing challenges to not provide score for pass/fail objectives when the player fails the primary objective.   [*] Adjusted map boundaries for naval transport on the CRUSTACEAN COVE Map. [*] Removed intermittent "ghost buildings" appearing in fog after structures were destroyed.    [*] Fix for not being able to left click to select an enemy unit while you have an owned unit selected. [*] The Para-Cannon Superweapon has been modified to prevent units from being fired into areas that cause them to die. [*] In multiplayer, you will now see a mod icon to identify games that require mod matching.  These games will be sorted to the bottom of the multiplayer list. [*] The German translation for 9-Bit has been updated to the latest version. [*] Various AI improvements based on user feedback. [*] When loading a replay, the user is now shown information about the match instead of viewing a blank window. [*] Additional updates to missing art for base structures and death animations. [*] Para-Cannon should no longer be buildable when superweapons are turned off. [*] Reduced number of oil derricks in Pearl Clutch Point. [/list]