Unleash voxel warfare in 9-Bit Armies: A Bit Too Far. Lead a modern military, build bases, unlock units, and attack in all-out war. Engage on land, sea and air in over two dozen missions, online skirmishes, or co-op. Easy to learn, a challenge to master.
[img]https://i.postimg.cc/W3Gg7jNP/Game-Update-Fight-a-Friend.png[/img]
Hello commanders,
This Thursday we released a new update for 9-Bit Armies: A Bit Too Far. We have added two new official maps for 2 and 4 players, new ways to see who is online, various more fixes and new lobby options!
[h3]New Maps[/h3]
[list]
[*] Frost Town - 2 player
[*] Money Pit - 4 players
[/list]
[h3]New Feature - Multiplayer Finder[/h3]
Players now have access to a quick information panel in Quickmatch, Skirmish, and Campaign Co-Op to let them know where other players are if they are anxious to get into a game with someone else.
[h3]Mod Spotlight - Lil Shop of Horrors[/h3]
Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3225371424
"This mod replaces the IDLE personality with "Aberration" pets (A.K.A. the various creatures spawning out of the portals in the campaign). To use, add a Normal IDLE personality to your team in Skirmish. The AI then removes its Headquarters at match start, and gives a free pet with the purchase of specific units, next to the appropriate factory. The creature will follow its owner, and will remain where dropped if its owner dies."
[h3]Gameplay[/h3]
[list]
[*] New lobby option to enable/disable bridge destruction.
[*] Adding match configurable option to enable/disable bridge destruction.
[*] Skirmish is more aggressive now
[/list]
[h3]Translations Updates[/h3]
[list]
[*] Français
[*] Deutsch
[/list]
[h3]Art Updates[/h3]
[list]
[*] Improvements to models, textures, and animations for units and structures.
[/list]
[h3]Fixes[/h3]
[list]
[*] Fixed crash in map editor related to save/load. Also fixed undo function.
[/list]