Early Access Hotfix #6

9-Bit Armies: A Bit Too Far

Unleash voxel warfare in 9-Bit Armies: A Bit Too Far. Lead a modern military, build bases, unlock units, and attack in all-out war. Engage on land, sea and air in over two dozen missions, online skirmishes, or co-op. Easy to learn, a challenge to master.

Hey players! While we are working away on our second campaign, we also wanted to update you with some important improvements in this maintenance update to the game. [b]AI IMPROVEMENTS:[/b] [list] [*] AI defensive units are now being built in proper quantities in campaign missions. [*] Skirmish AI behavior adjustments were made to help reduce late game AI standoffs. [*] Naval Transports were adjusted to help prevent possible stalling when under attack. [/list] [b]ACHIEVEMENTS:[/b] [list] [*] Hardcore achievement added to the game to support our new surival-mode campaign. [*] Fixed Crossing Guard Achievement to award properly when destroying a bridge. [/list] [b]MOD SUPPORT: [/b] [list] [*] Allow joining of a multiplayer match without having all the required mods, provided that the host is only using map mods and doesn't currently have a modded map selected. [*] Fix for not reloading instances sometimes when matching mods. [*] Fix for game constants mod changes requiring a restart when they don't need to. [*] Fix for issue that could cause a soft lock when joining a game with modded maps. [/list] [b]GENERAL:[/b] [list] [*] Fixed some German Objective Translations where the timer value didn't match in Mission 5, 7, 10, & 12. [*] Remapped Offensive Ping hotkey to ALT-T-LMB [*] Set starting resource nodes to 16000 in multiplayer Quickmatch mode. [/list] - Petroglyph Team