The Speedrunning Week Begins! - 4 Years of DEADBOLT, Week 2

DEADBOLT

DEADBOLT is an extremely challenging stealth-action hybrid that allows you to take control of the reaper to quell the recent undead uprising.

[b]Hey everyone![/b] The mapping week has ended, and forth comes the speedrunning week! As per our plan, we've chosen three maps that best suit the event's theme, and the line-up is this: - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2025450085]"Small Time Hydra" by Classic_Cheese18[/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2031554397]"Decomposition" by Tabu[/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2029706689]"Welcome to the club buddy" by Kenshi[/url] Let's have a quick overview: [h2]Small Time Hydra[/h2] [img]{STEAM_CLAN_IMAGE}/11430809/a71d2c77e653797d40206bbc4d6ccc4be7be9bb0.png[/img] Small Time Hydra is easily one of the most impressive of the bunch. It fits the entirety of the camera space, and poses quite a variety of ways to be completed. With vents that cover the entire building and enemies that appear seemingly out of nowhere ("Hydra" is there for a reason), it's jam packed with elements that allow for all sorts of routes. Destroy the phylacteries, kill Stela and flee. Can you beat our record of 29 seconds? ːhoopterː [h2]Decomposition[/h2] [img]{STEAM_CLAN_IMAGE}/11430809/8d097833857f24a6982de18b22fc627c98ad27a9.png[/img] Decomposition is mostly focused on finding your way around the level, almost feeling like an elaborate puzzle. Find your way to the 6 bottles that are scattered around the level, kill the bartender and exit via a level transition on the right. Mind the dancing crowds! [h2]Welcome to the club buddy[/h2] [img]{STEAM_CLAN_IMAGE}/11430809/e0e130c90fb3948bee552aaf9a4156760c20af41.png[/img] Well, it sure is a title. Anyway, this level is more akin to the standard levels of DEADBOLT, with some zombies here and there, an environment full of decor and even some backup! Usage of vents and lighting is greatly advised, since there is almost no way to go anywhere without alerting your enemies. Kill Puff, destroy the totems, cheese the backup if you know how and, you guessed it, escape the premises. [b][u]We'd like to clear up some things before we begin:[/u][/b] [list][*]The submission must be in a video format, as mentioned in the previous blogpost. If you're concerned about your strategy/route being "stolen", you can submit the run directly to [url=https://discord.gg/9dmTFBx]@JAG or @Square_Rabbit on the Discord server[/url] instead of sending the video in [url=https://discord.gg/9dmTFBx]#contest-submissions[/url]. Otherwise, the runs go into the aforementioned channel. [*]Much like individual level runs, the runs in this event are RTA: timing starts when the player is spawned, and ends when the scoreboard pops up. For one, this means that you can die as many times as you'd like without quitting to menu again and again. [*]All starting loadouts are allowed. [*]The map creators are not allowed to speedrun their own maps, but they're free to have a go at the others' maps. [*]One player can run any amount of maps, be it just one or even all three, if they have the endurance to do so.[/list] If you still have further questions, we'll be happy to answer them! Otherwise, go and push yourself to your absolute limit. We will see you up ahead.