Map of the Week #52

DEADBOLT

DEADBOLT is an extremely challenging stealth-action hybrid that allows you to take control of the reaper to quell the recent undead uprising.

[b]Hey everyone![/b] This week we’re covering [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1293413971]“Directional Input”[/url] [b]by SockPuppet,[/b] a part of his [url=https://steamcommunity.com/workshop/filedetails/?id=1287172243]“Prisons & Lands”[/url] series that aims to [i]explore the boundaries of the editor.[/i] It’s a bit of an older map, but it’s no worse off in terms of quality. [img]https://i.imgur.com/9hFVM61.png[/img] Puppet was one of the first, if not [i][b]the[/b][/i] first, to make use of [b]branching narratives[/b] as a major element of a level, and this is one of the shining examples of the potential of the mechanic. It doesn’t seem [i]too[/i] complex at first, with only two endings (both labelled as “bad”) that both consist of playing a level and a slightly altered version of it. [img]https://i.imgur.com/wLz2srT.png[/img] [i][b]That is, until…[/b][/i] [img]https://i.imgur.com/0mZJL6Z.png[/img] After finding an [b]alternate path,[/b] you’re left to explore [i]all[/i] that the map has to offer. Follow [b]clues[/b] given in bad endings, keep your [b]objective[/b] in mind, [b]experiment,[/b] and uncover [i]all[/i] that the level has to offer. [img]https://i.imgur.com/HSgE6aG.png[/img] [i]And most importantly, don't die.[/i] [img]https://i.imgur.com/U8kOea0.png[/img] [url=https://steamcommunity.com/workshop/filedetails/?id=1287172243]Play it now![/url]