Map Highlight #61

DEADBOLT

DEADBOLT is an extremely challenging stealth-action hybrid that allows you to take control of the reaper to quell the recent undead uprising.

Hey everyone! With another Map Highlight suddenly appearing on your Steam activity page, today we’re covering [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2293809174]“Operation Twin Towers” by Чертила[/url]! Spanning across a total of 12 stages, full of back-and-forths and downtime to break up the pacing, it’s one of the more memorable workshop levels I’ve played yet. [img]{STEAM_CLAN_IMAGE}/11430809/3fa56c5836456dd1e7363b8a8fd77f7cb19875cc.png[/img] We start off at the ground level of one of Stela’s Towers, run by Amber & Evelyn. After a quick introduction — which also mentions our primary target, Sir Stela, — we’re immediately greeted with an overwhelmingly detailed environment and a foyer full of enemies. Well, that and a couple weapons lying by our car, which are sure to come in handy. [img]{STEAM_CLAN_IMAGE}/11430809/97cf41668c1e75f94911eb26d66452e4c92ddc63.gif[/img] From there on, things quickly begin to derail - seems you aren't the only one who wants Sir Stela dead. As you ascend the tower, you're assaulted by a trio of demon snipers. Time your dodges well and you'll be able to reach a sniper rifle on the roof and get your own back. A veritable army of Dredged will cut off your exit point, however, and you'll be forced to hop across to the next building for a better chance at survival. [img]{STEAM_CLAN_IMAGE}/11430809/eba78df87bcbf026cfe8674dbfe5d818555a00f5.png[/img] All of this results in a level with plenty of memorable gameplay moments contained within a total of just two playable areas that are so fun to play that you don’t even notice or mind the repeated layouts. We’d be remiss not to mention that all of the care and effort put into this goes beyond just the pretty decor and balanced gameplay. You’ve got to appreciate the little quality of life things, like the arrows pointing you to the elevator after clearing a stage, or details like Amber and Evelyn still acting as one another’s phylacteries, despite being offscreen - or even in a different stage entirely. [img]{STEAM_CLAN_IMAGE}/11430809/d9d30254686241c0ed76b19e05a1b668385d1f99.png[/img] [img]{STEAM_CLAN_IMAGE}/11430809/c2ba4e45a8f6bbd8dd131358438bce0f27f113fd.png[/img] [img]{STEAM_CLAN_IMAGE}/11430809/a0a9505fd851ed7e296ffb1bf5426311a319180f.png[/img] Expect this to be a hard map - we ourselves are seasoned DEADBOLT players, yet our playthroughs still lasted somewhere between 20 and 30 minutes. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2293809174]Play it now![/url] In case you missed it, we made a huge post about all the recent developments in modding a couple months ago, which you can check out here: https://steamcommunity.com/games/394970/announcements/detail/2918854184878466122