Malice & Greed is a Roguelike Turn-based RPG where you force enemies & bosses to join you after each fight, sell them to the Shady Smuggler, and butcher them to steal their skills. Customize & upgrade a new team every run to build the ultimate combo as you battle to reach Nirvana!
[h1]The 'Skill Mastery' Update![/h1]
[b]MAJOR BUGFIX:
- A bug sometimes preventing runs from being started by not displaying initial bonuses has been fixed.[/b]
[h1]Skill Mastery[/h1]
You can now [b]Master[/b] Common & Uncommon skills by spending Blood Roses. Mastered skills can be equipped by any starting build that has enough potential, allowing you to create a huge variety of custom starting loadouts!
When you unlock a starting build, its skills are Mastered automatically, including its Rare skills.
[img]https://i.imgur.com/20uS9z9.png[/img]
[h1]Domain Battles[/h1]
Battle up to 4 waves of difficult enemies for rewards! After each wave, you can either claim your prize, or start another wave with increased difficulty and rewards.
[img]https://i.imgur.com/7K7Y8z5.png[/img]
[img]https://i.imgur.com/I6EsO38.png[/img]
[h1]Bounties[/h1]
Complete Bounties by defeating bosses on each starter build to earn more Blood Roses!
[img]https://i.imgur.com/9c9aYBW.png[/img]
[h1]Awakenings[/h1]
[b]3 New Awakenings[/b] have been added, and most Awakenings that were locked behind prerequisite Awakenings have had their prerequisite requirements removed.
[img]https://i.imgur.com/ytsiIMk.png[/img]
[b]Extraction[/b] can be triggered on the enemy round by using [b]Nines[/b]! This is currently the only way to do this, making it an Awakening-exclusive synergy.
[b]Lethality[/b] can also gain extra value on the enemy round by using counterattack passives, or other triggered passive effects.
[h1]Miscellaneous[/h1]
- Various bugfixes & audio / visual improvements.
- A variety of underperforming skills have been buffed.
- A variety of skills have had their rarity tiers adjusted to increase the variety offered in the Skill Mastery pool.