Malice & Greed is a Roguelike Turn-based RPG where you force enemies & bosses to join you after each fight, sell them to the Shady Smuggler, and butcher them to steal their skills. Customize & upgrade a new team every run to build the ultimate combo as you battle to reach Nirvana!
[h1]Quality of Life Improvements[/h1]
- [b]Skill damage numbers[/b] now update based on factors like Attack, Defense, and immunities.
[img]{STEAM_CLAN_IMAGE}/40032280/0a5ee112e4e371cb5211fe8a4fc56733f2a3bb47.png[/img]
- [b]Damage Over Time [/b] on units is now pre-calculated and shown on their health bar.
[img]{STEAM_CLAN_IMAGE}/40032280/ebbd706b9c4fb17ae0dea63f753d2cc3745cc932.png[/img]
If the unit will die, the bar turns pink:
[img]{STEAM_CLAN_IMAGE}/40032280/e6b29842078d2b677891ddd1679a81584d3b41a7.png[/img]
Additionally, status effects now have differently colored duration ticks, and a colored arrow, indicating whether they are a Buff or Debuff.
- You no longer need to abandon enemies & allies when you are out of space in your party and don't want to Butcher. You can instead [b]Devour[/b] them to increase your Max HP for the rest of the run.
[img]{STEAM_CLAN_IMAGE}/40032280/37dccfff6f84cd46d2cbc812031ada979dec49b5.png[/img]
- A new tutorial compendium has been added, with info about all game mechanics.
[img]{STEAM_CLAN_IMAGE}/40032280/fc63f984523a282fcc92fc005b1e5dc524f13c9b.png[/img]
- You can now forcibly increase your maximum difficulty in the upgrade shop.
[img]{STEAM_CLAN_IMAGE}/40032280/c98905a9a8a3d66320bde7eba5a0ac33bcebc26d.png[/img]
- The health barrier on Elite & Boss enemies that causes them to immediately retaliate with Pandemonium if they have not used Pandemonium yet is now visible on their HP bar.
[img]{STEAM_CLAN_IMAGE}/40032280/320aa8f30ec15932050b762bd71b23b09701ba43.png[/img]
- There are now additional options for displaying enemy resistances.
[img]{STEAM_CLAN_IMAGE}/40032280/a29dd9c8dbcfd7f75580e8dd6e7c7488cfc7996d.png[/img]
- You can now enable Free Demonform in the Preferences menu.
- You can now choose a custom starting ally in the Preferences menu.
[img]{STEAM_CLAN_IMAGE}/40032280/32be1e10b35ec3ba84b550f6952fa9d21566891b.png[/img]
- Many tooltips have been changed to a new system, allowing them to follow the cursor and more reliably prevent them from going offscreen.
- Ally and Enemy camera movement can now be toggled independently.
[h1]Gameplay Changes[/h1]
- Summoning allies now only costs a half crystal instead of a full one.
- The "Anarchy" Malice modifier has been changed.
[i]Old: Summoning allies is no longer free during the first round of combat.
New: Summoning allies costs a full crystal instead of half.[/i]
- Enemies no longer spawn unrestricted in all locations. You can see what areas a unit will appear in by inspecting them.
[img]{STEAM_CLAN_IMAGE}/40032280/35e667a7f4b98f7a2330aff2d507a0adb6f95dba.png[/img]
- A variety of underwhelming units have had their skill loadouts refreshed.
[h1]New Skills[/h1]
[img]{STEAM_CLAN_IMAGE}/40032280/a1ba83b0565aef31d41f77086c8bf10fe693ab91.png[/img]
[h1]New Starting Perks[/h1]
- Some new Haven Influence options are available to unlock in the upgrade shop.
[img]{STEAM_CLAN_IMAGE}/40032280/746fef0c43a18ea016caa854b25098153db697d4.png[/img]
- Perception now offers a Rare item instead of a Common item.
[h1]New Awakening Option[/h1]
[img]{STEAM_CLAN_IMAGE}/40032280/f4cc89de3dff69b424d7c215dff1a82f6262a7aa.png[/img]
https://store.steampowered.com/app/1566090/Malice__Greed/