No more wasted currency! (Economy Rebalance)

Malice & Greed

Malice & Greed is a Roguelike Turn-based RPG where you force enemies & bosses to join you after each fight, sell them to the Shady Smuggler, and butcher them to steal their skills. Customize & upgrade a new team every run to build the ultimate combo as you battle to reach Nirvana!

[h1]Spin Fragment Changes[/h1] [img]{STEAM_CLAN_IMAGE}/40032280/9d5edccf5c904680ac6ee76f08f2080a7777ff06.png[/img] - [b]Spin Fragments [/b]are now used only for rerolling. Any additional uses they may gain in the future will be related to in-run uses, not metaprogression. - They are [b]reset to 0[/b] after each run. - When you begin a run you are given [b]20 free fragments to start[/b], plus an extra 5 for each additional Malice difficulty modifier you have active. You gain more throughout the run like usual. - All metaprogression upgrades that used to cost Fragments now cost [b]Flowers and/or Roses instead[/b]. [b]- Existing Spin Fragments will be converted into Crystal Flowers at a rate of 20 to 1. - This update required a map reset. You will recieve 3 Crystal Flowers as compensation, plus 1 extra Flower when you begin your next run.[/b] This means you will never again end up finishing a run with less metaprogression currency than you started with. Truly revolutionary game design, i know. [h1]Other[/h1] - "Clear Mind" and "Jewel Thief" options in the void now give more Crystal Flowers than before. - You now gain a Crystal Flower each time you defeat an Act Boss beyond the first. The first time, you get a Blood Rose (and Spirit Stone in the future). - You now gain a Crystal Flower each time you defeat an Elite Battle. - Crystal Flower events on the map may randomly mutate into Blood Rose events when Spin becomes Full. - Game performance should be improved by about 15% https://store.steampowered.com/app/1566090/Malice__Greed/