Malice & Greed is a Roguelike Turn-based RPG where you force enemies & bosses to join you after each fight, sell them to the Shady Smuggler, and butcher them to steal their skills. Customize & upgrade a new team every run to build the ultimate combo as you battle to reach Nirvana!
[h1]New Keyword: Affinity[/h1]
A new keyword has been added to skills! [b]Affinity[/b] allows you to consume buff and debuff stacks to pay for the Potential cost of a skill. Here's how it works:
[b]Intimidate[/b] is a fairly pricey skill, but applies a full-power attack debuff onto an enemy while stripping the power away from most of their buffs. Spending 2 Potential usually means that you'd need to wait to get it back to continue using your strongest skills...
But now that the skill has [b]Enrage Affinity[/b], you can consume up to 2 stacks of the Enrage buff to pay for the cost instead of spending Potential!
[img]{STEAM_CLAN_IMAGE}/40032280/6b24b4318405efb623b60b49635d521ee44d0da5.png[/img]
Some skills can also have affinity with debuffs, meaning not only do you get to skip the cost, but you [b]also[/b] get to cleanse yourself of potentially deadly status effects.
This is a [b]massive[/b] power boost compared to casting it normally, and is a great way to turn Battle Modifiers that spam you with debuffs into an advantage!
[img]{STEAM_CLAN_IMAGE}/40032280/c838f2e84a81cedb577aeb6913ab351ef6584e48.png[/img]
The exact wording of Affinity is as follows:
- When this Skill spends Potential, stacks of the specified buff or debuff are consumed to reduce the amount of Potential spent.
Here is the first set of affinity cards. Most of them are existing cards that have gained an affinity, along with a couple of new ones. Another set of affinity cards will be coming soon, covering the buffs & debuffs not included in Set 1.
[img]{STEAM_CLAN_IMAGE}/40032280/4e311b74f414e8495d4e6ba8f31ed025eb4d36a5.png[/img]
After the first 2 sets of Affinity Skills have been completed, a set of Items & Passives related to Affinity will be added into the pool.
[b]Future Update Preview: Channeling![/b]
A new pair of keywords is coming: [b]Channel[/b] and [b]Amplify[/b]!
[b]Channel:[/b]
Instead of activating immediately, you must begin the specified number of rounds to complete the Channeling. Once ready, the Channeled Skill can be used for free, during any Ally's turn.
[b]Amplify[/b]
If this Channeled skill is ready to cast, and you did not cast it, activate this effect when your team's round ends.
Example:
[b]Dynamo - 2TT[/b]
[b][i]Channel 1[/i][/b]
Fully [b]Shock[/b] a unit.
[b]Amplify:[/b] Deal 4 Lightning Damage to all enemies.
https://store.steampowered.com/app/1566090/Malice__Greed/