Kodon is a 3D sculpting software for VR and Desktop. We make beginners experts with our intuitive, easy to learn interface, and invite experts to become gods through speed, immersion and feel.
[b]Hi friends![/b]
We want to give a warm thank you to everyone who has been patient for Kodon, as well as an update on how things turned out before Christmas and the way forward.
There were several reasons behind the postponement of V1.0 release, one of them is that Steam advised us not to go out of Early Access near/on the Winter Sale, since it would not be beneficial in terms of visibility, but the most important reason is that several of you advised us to wait to make sure that everything was good before release.
We have an internal rating system that allows us to estimate the state of a build. These are the internal ratings we had by Christmas, compared with our current ratings:
[img]{STEAM_CLAN_IMAGE}/25177104/540a2e081f7fa289fe55f3c55a67bfa302350d31.png[/img]
We initially planned to allow a lower rating on the voxel engine, but we changed our minds because this is very central to Kodon. That being said, [b]for the next build, our target state is 7.5/10, except for the voxel engine, which might be provided as optional, or excluded.[/b]
[b]For release, our target state is 9/10, except for the voxel engine at 7/10.[/b]
I hope this clears things up a bit more when it comes to where we are in development. We of course want to make it happen as soon as possible, but most of all, we want to deliver a product everyone will want to use.
Thanks again for being part of this journey. We will keep you updated with more Progress Ratings as development advances.
[b]Brianda <3[/b]