Major Kodon update: GPU based tools and Multiresolution

Kodon

Kodon is a 3D sculpting software for VR and Desktop. We make beginners experts with our intuitive, easy to learn interface, and invite experts to become gods through speed, immersion and feel.

[b]Hi there Kodon enthusiasts![/b] Like mentioned on the title, we have changed the way Kodon fundamentally works, trying to make a significant improvement on performance by utilizing the power of the GPU. The sculpting process now takes place here! Here's what you can expect in regards to changes: [list] [*] Multiresolution [*] GPU Accelerated sculpting tools (Tool speed is ALOT faster, this is the biggest improvement) [*] Brush Feel Greatly improved (Our second biggest improvement) [*] Improved Lighting [*] FBX, OBJ Import export improvements (vertex color) [*] Insert Mesh brush (Great for concepting) [*] UI improvements, including object naming (another update with bigger changes here is expected to be ready very soon) [/list] This update has unfortunately still some issues in the following criteria: [list] [*] Remesh [*] Conversion [*] Symmetry [*] Multiresolution [*] Model Room is mostly unchanged: no changes on UI or bugs in this room. [/list] [b]Cloth Sim is currently unavailable[/b] in this update as we restructure Kodon and we hope to fix these issues in following builds, however, if you opt into the [b]previous_version[/b] branch you can find cloth there. Please give this a try and send any feedback that you may encounter our way. Don't hesitate to let us know everything: from bugs and aspects that are unintuitive to the things you love from this version so we know not to mess with them! Write to us here on the discussions or on any of our Social Media platforms. We'll try to engage as much as possible. And one thing, if you like this update, please let others know so in the reviews! Help us spread the word that Kodon is growing! Have a great week everyone! Brianda <3