An alien world sometimes needs a farmer’s touch to bring it to life. In this sci-fi, colonization-life sim, terraform a barren world: turn wastelands into verdant landscapes while exploring, farming, building, and unlocking all the mysteries of this strange new planet.
Hello everyone!
It’s been a full 24 hours since release! Thank you all so much for your support and feedback especially through Steam reviews. Steam reviews make a huge difference for us as indie developers! If you’re not on our [url=https://discord.gg/a6KBWMJA6Z]Discord[/url], please come join it as that will be the best place to leave us comments & suggestions, plus interact with our awesome community!
Launching into Early Access brings a ton of feedback and we love seeing all of it. We are working right now on prioritizing and evaluating your feedback and suggestions. We held off on launching with a roadmap because we felt it was important to see player’s feedback before we committed to a roadmap. That being said, we are preparing one that will be available soon.
More immediately, on launch day we sent out Patch #1 addressing feedback we got from the demo. Here’s a list of those changes already in the game:
[list]
[*] There is immediate feedback when placing Ore in the Omnismelter.
[*] Items taken out from the Omnismelter can now be stacked.
[*] Map names in the Map menu.
[*] Map names are displayed under the Stamina bar when entering a map.
[*] Esc is now the default key to open the Menu.
[*] Increase of the Character's base movement speed.
[*] Roast Carrots now give a movement speed boost for 3 hours.
[*] Solar Panels have an increased area of effect.
[/list]
In addition, we already have Patch #2 that will be available by the end of the week. And are hard at work on Patch #3 to follow soon after.
Following the immediate patch schedule, you can expect us to push out [b]major updates bi-monthly[/b] with minor updates and patches as needed. Currently, this is what we are prioritizing and what will be coming in patch #2 and #3:
[b]Patch #2[/b]
[list]
[*] Fix for Terraform texture
[*] Fix for Shop UI missing portrait
[*] Fix Omninac database entries for a few ores
[*] Fix various typos
[*] Colony food supply feature improvements
[*] Add shortcut key for moving an item/stack from one inventory to another
[*] Remove placeholder data from empty Omninac tabs
[*] Add Options Menu to title screen
[*] UI resolution options
[*] Full screen / Windowed option
[/list]
[b]Patch #3[/b]
[list]
[*] Controller support
[*] Fix issues with lander not powering Omni smelter on first use
[*] Fix cutscene black screens / controls not working
[/list]
[b]Coming Soon(™)[/b]
[list]
[*] Improved night-time visibility
[*] Character customization
[*] UI Resizing
[/list]
Eventually, the final game will of course have: Livestock, more NPCs, more crafting recipes, 2 more story acts, additional areas, deeper NPC relationship and dating system, seasons, more customization and lots more!
Thank you all again so much and if you’ve played the demo-we have much more content in our early access launch! You can look forward to 10-15 hours of story content across 4 maps. This content will only grow as we move further to our 1.0 release. We'll be continuing to collect and sift through your feedback and input as we plan out future patches and updates. So, remember to please share your thoughts with us through a Steam review or by joining our Discord!
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