Unrefiner Implementation

One Lonely Outpost

An alien world sometimes needs a farmer’s touch to bring it to life. In this sci-fi, colonization-life sim, terraform a barren world: turn wastelands into verdant landscapes while exploring, farming, building, and unlocking all the mysteries of this strange new planet.

Hey Colonists! As promised, this update corrects the issue where the new and shiny unrefiner turned into a cooker upon placement. Additionally, the running toggle that was introduced in the last patch can now be rebound on the keyboard! Check out the patch highlights and notes below to see all the improvements, fixes, and changes. [img]{STEAM_CLAN_IMAGE}/39356530/c0cd258ca1cc2813d11de17819e4393d1e7bab4a.png[/img] [b]Introducing the Unrefiner! Now you can take your refined items such as silicone and revert them back to their original state. That's some fancy technology. [/b] [img]{STEAM_CLAN_IMAGE}/39356530/84d5957eb7e5987e14414fb773351e387bfa3e75.gif[/img] [img]{STEAM_CLAN_IMAGE}/39356530/152cceb04e817776c7b53f61b1ecda61a5880730.png[/img] [b]Improvements & Changes[/b] [list][*] Added V-Sync to prevent screen stuttering on some hardware configurations [*] NPCs will now kick you out of their lander when its their scheduled time to sleep [*] NPCs will close their Landers at set hours [*] Added highlights to menu buttons [*] Visual adjustments to a waterfall in Inanna Falls [*] Autosave profile is now marked as such on profile selection screen [*] Player name and planet name now have a character limit [*] Added some missing icons to items [*] A couple of quests that previously had no rewards, now do [*] Added rebindable keybind for run/walk speed toggle [*] The player can now complete deliverable quests for an NPC one by one instead of having to deliver everything at once [/list] [b]Bug Fixes[/b] [list][*] Unrefiner no longer turns into a cooker upon placement and is fully implemented [b]IMPORTANT NOTE: If you’re playing on an older save and already have a bugged Unrefiner that turns into a Cooker, you will need to go to Aaron and purchase a blueprint for a new one.[/b] [*] It is no longer possible to get out-of-bounds by eating food items while changing locations [*] Popups with new e-mails no longer disappear immediately [*] Fixed an issue that caused the game to become unresponsive during Elisha’s quest [*] Fixed an issue that could prevent the NPCs from arriving on time [*] Adjusted the interaction range of Fadhili’s house entrance [*] Season change will no longer cause the Community Box to display negative number of days [*] Fixed collision on a rock in Seaside Nexus [*] You will no longer receive thanks for Community Box challenge from an NPC that haven’t arrived yet [*] Fixes to Aaron’s cutscene [/list] [img]{STEAM_CLAN_IMAGE}/39356530/104f852c68dd4415425c6fdb62b9a49bb0448f34.png[/img] Follow us on our socials and join the amazing community in our [url=https://discord.gg/5hd89e8feE][b]Discord[/b][/url] to share your feedback and thoughts as well as any issues you come across. [url=https://discord.gg/5hd89e8feE style=button]Discord[/url] [url=https://onelonelyoutpost.wiki.gg/wiki/One_Lonely_Outpost_Wiki style=button]Wiki[/url] [url=https://twitter.com/1LonelyOutpost style=button]Twitter[/url] [url=https://www.tiktok.com/@onelonelyoutpostfg style=button]Tiktok[/url] [url=https://www.instagram.com/one_lonely_outpost/ style=button]Instagram[/url] [url=https://www.facebook.com/onelonelyoutpost style=button]Facebook[/url] [url=https://www.reddit.com/r/OneLonelyOutpost/ style=button]Reddit[/url] https://store.steampowered.com/app/1465550/One_Lonely_Outpost/