Hey Colonists!
The first update has arrived! Before we dive into the new patch notes with additions and changes, we have an extra surprise - the official content roadmap! With this update, we are crossing off part one and starting work on part two! More about the roadmap will be available in our Discord server.
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This update includes a brand new calendar feature, full controller support including UI icons, and something you have all been asking for since early access release - character customization! To change your look, head over to the wardrobe in your lander.
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With that said, it's time to play! Get your controllers out and have a blast, colonists. We look forward to seeing your feedback and how everyone changes their characters. 🚀
[h2]V 0.4.17 Patch Notes[/h2]
[h3]New Features[/h3]
[list][*]Added Player Customization which includes player name, planet name, body type, and colors for skin tone, eyes, hair, and spacesuit.
[*]Added Full Controller Support.
[*]Add an in-game calendar to the Omni-OS menu. (Calendar hotkey - K)
[*]Added a new loading screen - now it's all animated and pretty instead of boring and plain. 😉
[/list]
[h3]Fixes & Adjustments[/h3]
[list][*]Plot emails are now more clear and concise.
[*]Coordinate names now include their general direction. (i.e. "north beacon")
[*]Players can plant seeds and place objects behind other objects more easily.
[*]Omnistar category renames: Biology > Botany, Fauna > Biology
[*]Inventory UI now says what buttons split stacks.
[*]Mining Laser upgrades now affect the prospecting mini-game.
[*]Food Processor now plays a processing animation when in use.
[*]Qwerty no longer freezes until sprayed on day 2.
[*]Insects will no longer fail to spawn in-game after terraforming.
[*]Skip cutscene prompt now shows the correct button (keyboard or controller).
[*]When using gamepad/controller, face buttons should no longer use functionality.
[*]Increased the spawn count of bugs and slowed down Phoenix Beetle's catch speed.
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