An alien world sometimes needs a farmer’s touch to bring it to life. In this sci-fi, colonization-life sim, terraform a barren world: turn wastelands into verdant landscapes while exploring, farming, building, and unlocking all the mysteries of this strange new planet.
Hey Colonists!
We know you guys are itching for new content while the team is hard at work on fixes and general improvements. It might not be new content in the way you are hoping, but today we bring something to share that we think is pretty exciting - a UI overhaul is in the works!
[img]{STEAM_CLAN_IMAGE}/39356530/a3f3fa1a3b5bcb1561faedb1f3b42a5c4304675f.gif[/img]
[i]Left: WIP - Right: Current - These images are [b]not final[/b] and are still subject to change.[/i]
Although this is very much still [i]in progress[/i], we wanted to share it with the community and get everyone's thoughts. Two of the main goals with this are to make menus easier to read and make them easier to navigate (especially with controller!).
If you haven't done so already, we would love to see your honest thoughts on the game with a Steam review. Reviews can make a huge different for indie games and we love seeing what you think!
Check out the patch highlights and notes below to see all the improvements, fixes, and changes.
[img]{STEAM_CLAN_IMAGE}/39356530/152cceb04e817776c7b53f61b1ecda61a5880730.png[/img]
[b]Improvements & Changes[/b]
[list][*] Improved NPC reactions to gifts by adding preference hints and descriptive reactions to disliked gifts (based on category, taste and style)
[*] Disliked and Hated gifts are now displayed on the NPC relations screen; these will update every time an NPC receives a new gift from you (do note, however, that not every gift will display for every NPC)
[*] It is no longer possible to bind movement keys to any other action
[*] “Generate power” objective of “Reliable Food Supply” quest was updated to be more descriptive
[*] Stores that sell items can now be quickly identified by a Shop Sign in front of them
[*] Added a confirmation button for entering and leaving buildings (can be turned On and Off in Options)
[*] Updated Help tab in Omninac to not describe mechanics that are not yet implemented
[*] When starting a new game, the player can now select if tutorials should be displayed or not (can also be changed in Options)
[*] Adjusted Linny’s shop tab description
[*] Community Box no longer affects relations (this is a temporary change)
[/list]
[b]Bug Fixes[/b]
[list][*] It is no longer possible to manually delete the save when you’re playing on it
[*] Added missing names to Notazebrafish and Bowfish
[*] Adjusted SFX in the maintenance mini-game
[*] Aaron will now correctly sit on the chair
[*] After starting a new game, game logo will now not disappear so abruptly
[*] Fixed an issue that could cause the NPCs to enter dating status without a reason
[*] Added missing icons for button prompts
[*] Fixed dialogue in Elisha’s quest
[*] Incorrect Bauxite Ore icon is now fixed on older saves
[*] Sprinklers no longer activate during the rain[/list]
[img]{STEAM_CLAN_IMAGE}/39356530/104f852c68dd4415425c6fdb62b9a49bb0448f34.png[/img]
Follow us on our socials and join the amazing community in our [url=https://discord.gg/5hd89e8feE][b]Discord[/b][/url] to share your feedback and thoughts as well as any issues you come across. We love hearing from you!
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https://store.steampowered.com/app/1465550/One_Lonely_Outpost/
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