The Iron Oath releases tomorrow! Patch Notes for 1.0

The Iron Oath

Command, endure, and prosper in The Iron Oath, a turn-based tactical RPG where the fate of your mercenary company rests on your decisions. Customize your roster, build your renown, and discover the secrets that await in the medieval fantasy realm of Caelum.

Hello mercenaries! The Iron Oath's 1.0 release is now less than a day away! We'll be [b]launching at 8am PT on Thursday[/b] with a price of $25. Today is your [b]last chance[/b] to take advantage of the Early Access price of $20! Ahead of tomorrow's release, we wanted to share the full patch notes for the 1.0 build so you know what to expect with this update. If you're a new or returning player and wanted to know what all has been added throughout our Early Access period, you can find an overview in last week's post here: https://store.steampowered.com/news/app/699330/view/3737484245024643647 [h1]Version 1.0: Key Features[/h1] [list] [*] [b]Main Campaign[/b]: The conclusion to the main campaign brings a series of new quests with new unique mechanics. We expect the average playtime for the campaign to now be between 25-30hours. [*] [b]Legendary Gear[/b]: The hunt for legendary gear begins! Maps with the locations of legendaries can be obtained in high level dungeons, so keep an eye out for [i]Knowledge[/i] events while exploring! There are currently 10 items to collect that have their own unique bonuses, with more on the way! [*] [b]New Quests[/b]: New unique quests, repeatable quests, and Legendary quests! In total, we estimate the game now has at least 40 hours of unique content. [*] [b]New Region[/b]: When you're far enough into the game, the region of Dragate will unlock, allowing you to scratch the surface of its mysteries by delving into a new combat environment. [*] [b]Steam Achievements[/b]: Test your prowess by unlocking over 30 new Steam achievements as you play through the game. [/list] [h1]Patch Notes for v1.0[/h1] [h2]New[/h2] [list] [*] Added the rest of the Main Campaign, featuring 8 new missions (10-15~ hours worth) and a handful of dynamic events [*] Added 10 unique legendary items that can be obtained, with most of the quests coming from 'Knowledge' events found in high level dungeons. The majority of these are 'Relics' that occupy the 4th currently-unused gear slot, but there are some armors and shields too (weapons are coming down the line!) [*] Added 10 various new quests, with more coming throughout November! [*] The region of Dragate can now be accessed (when you're far enough into the game or a high enough level) [*] Added an "end-game" [i]Ruins[/i] dungeon in Dragate (we'll be expanding on this feature in the future!) [*] Added over 30 Steam Achievements to unlock [*] Added multi-floor dungeons [*] Small spoiler: [spoiler]A few missions now utilize larger parties, and two parties at once![/spoiler] [*] You can now fight with ally NPCs in dungeons (utilized in a few quests) [*] Added Journals to collect from all regions (which are visible in the Codex) [*] (New Company Upgrade) Merchant Availability: Allows you to purchase provisions for Overworld Encounters (but has fewer slots compared to dungeons) [*] (New Company Upgrade) Focus Training: Any time you miss a Basic Attack, that character gains +20 Accuracy, resetting after they land one [*] (New Company Upgrade) Guard Training: Increase the Defense and Evasion bonus while Guarding by 5 (25 -> 30) [*] (New Company Upgrade) Athletics Training: Gain +25 Evasion when facing an Attack of Opportunity [*] (New Company Upgrade) Teamwork: Every adjacent ally to an enemy increases the chance to hit with a basic attack by 5% (for when you just can't flank them!) [*] (New Company Upgrade) Readiness: Your party has +2 Speed for the opening round of combat [/list] [h2]Updates[/h2] [list] [*] You can now choose to start a new campaign with randomized characters when skipping the tutorial or prologue [*] Made adjustments to all the boss fights for the 'Path of Vengeance' missions (made slightly more difficult) and increased the quality of loot given from them. [*] Changed the mechanics for ambushes: the ambushed side now takes 15% more damage and has -5 Speed in the opening round of combat. When ambushed, you are still able to deploy your characters, though you begin surrounded with less space to work with. We made these changes because the old method was far too spikey in terms of difficulty, and could result in having one or more characters downed in the opening round without having a chance to do anything about it [*] The chance to ambush enemies (on scouted tiles) is now 10%, while the chance to be ambushed (on unscouted combat tiles) is 20%. Both can be improved with Company Upgrades [*] The 'Heal Dampening' Dungeon Modifier now reduces the potency of healing spells by 30% (down from 50%) [*] You can now use abilities that have 0 charges for a cost of 50% of max Health (to be used as a last ditch effort to take down the enemy!) [*] The number of Incense Points available for camping in Medium dungeons has been reduced to 10 [*] You can now camp in Short dungeons (incense points are halved) [*] Adjusted the 'Extended Camp' company upgrade to grant +4 Incense points when camping on a Fortified dungeon event (Short dungeons get +2), as well as removing the Time cost for using provisions while on the tile [*] Reduced the number of Horse Training upgrades to 2 (+25/50% travel speed) [*] Refunded Provisions now defaults to selling for 75% of the cost. The 'Reimbursement' upgrade now refunds 100% of the cost [*] Ambush Tactics increases the chance of ambushing the enemy on a scouted tile from 10% to 20/30% [*] Ambush Avoidance reduces the chance to be ambushed on unscouted tiles from 20% to 10%. The second upgrade reduces the bonus damage taken when ambushed to 10% (from 15%) [*] Moved the Training Dummies upgrade (+20/35/50% XP) into a new 'Training' category in the Company Upgrades screen, and changed the renown level requirements to 0/5/10 [*] The first 15 Renown Levels now give 2 Renown points to upgrade your company (subsequent levels give 1) [*] Added more information to the tooltips of enemy Immunities, resists, and vulnerabilities on their codex page [*] You can now bring up the character sheet in the contract negotiation screen [*] You can now right click an enemy sprite to view their codex entry [*] Increased the average level of recruits available at inns to better match your progress (it's based on your Renown level) [/list] [h2]General Fixes[/h2] [list] [*] Fixed a bug where the majority of Dungeon Modifiers applied via time were not ever seen (it would usually just apply the same one multiple times) [*] Fixed a bug where some Dungeon Modifiers were active in overworld encounters [*] Fixed a visual bug where dungeon information was incorrectly being displayed in the party select screen during overworld encounters [*] Fixed a bug where bosses weren't dropping normal gear if they didn't drop Named gear (making it harder to gear up in low level dungeons) [*] Fixed some injuries that referenced old stats (Dexterity, Strength, etc) [*] Optimized some lights and ice shattering effects (particularly from the Dire Hoarwulf) to be a little less CPU intensive [*] Fixed an issue where loading a save while on a dialogue event in a dungeon could lead to a softlock at the start of the next combat encounter [*] Fixed an issue where provisions weren't being properly refunded in most situations [*] Fixed a bug where the 'Repair Gear' effect from a Rune event wasn't working [*] Fixed one of the Field Medic bonuses which incorrectly said they could use provisions without ending their turn. Updated it to display their actual bonus which is automatically stabilizing injuries during exploration [/list] [h2]Combat Fixes[/h2] [list] [*] Fixed a bug where skeletons were being immediately destroyed and were unable to revive [*] Fixed an issue where whenever a temporary ally died, your party members would lose Morale as if they were part of your company [*] Fixed a bug where the 'Allegro' upgrade for the Balladeer's Renewing Melody ability was also applying the 'Regrowth' upgrade [*] Fixed a bug that allowed you to still debuff the Spectral Reaper when he casted Void Shroud [*] Fixed an issue where some enemies (like the Blighted Hulk) could charge into characters and get stuck occupying the same cell [*] Fixed a bug where a character that was Rooted while in Bleedout could not be revived by picking them up [*] Adjacent enemies that are Sleeping, Frozen, or Stunned will no longer prevent units from performing ranged attacks on others [*] Fixed an issue where the combat HUD wouldn't show up if the first character in combat failed their Morale check [*] Fixed an issue where you could get a Stunned icon to persist after combat if you had the Battle Frenzy upgrade with the Pugilist's Battle Instinct ability [*] You can now mouse over temporary allies to view their name and Health bar [*] Fixed an issue where the Balladeer's Lullaby sometimes wasn't working depending on which target you selected [*] Fixed a bug where the Balladeer's Basic Attack wasn't doing anything to destructible objects [/list] [h2]Notes[/h2] [list] [*] While you can play an existing save, it is highly recommended to start a new campaign for the best overall experience (and to reduce the potential for bugs) [*] Due to changes, we've reset all Company Upgrades and you will need to reapply them if loading an existing save [/list] ---- Since our Expeditions update last month, we've been pouring long hours into development, fitting in a few extra goodies that we didn't initially plan on. We hope you'll enjoy all the new content and changes we've been working on, and we're looking forward to adding even more throughout November and beyond! If you've enjoyed the game, we'd really appreciate you leaving a Steam review and sharing your impressions and feedback. It helps a lot with visibility, and we could use as much as possible for tomorrow! The Iron Oath is a passion project 7 years in the making for the two of us, and we hope to be able to continue on it for many more. So spread the world, tell your friends - it would mean a lot to us! :) Thank you, and we'll see you back here [b]tomorrow at 8am PDT[/b]! https://store.steampowered.com/app/699330/The_Iron_Oath/