Patch Notes 1.0.003

The Iron Oath

Command, endure, and prosper in The Iron Oath, a turn-based tactical RPG where the fate of your mercenary company rests on your decisions. Customize your roster, build your renown, and discover the secrets that await in the medieval fantasy realm of Caelum.

Hey everyone, we've just pushed another patch to address a few issues. There's a few more we're looking into and will try to get them patched in tomorrow. Thanks for your reports! [h1]Patch Notes 1.0.003[/h1] [list] [*] Added an option to toggle off the Campaign expiration timer (which by default is 25 years). This can be done when starting a new game, or during an existing game (in the difficulty menu). If you choose to disable the expiry timer, it cannot be undone. If you're playing on a save from before 1.0 that has a lot of hours played, you may need to disable the timer (be sure to check your journal and see how many years remaining you have) [*] Fixed an issue where unlocking the [i]One Mind[/i] Company Upgrade was not persisting after saving and loading. [*] Fixed a problem with the Provisions screen in dungeons where if you had more than 5 items it wouldn't scroll properly [*] Fixed a crash that would occur when killing the last enemy using the Stormcaller's Tempest ability with the Raging Storm II upgrade [/list]