Patch Notes 1.0.017

The Iron Oath

Command, endure, and prosper in The Iron Oath, a turn-based tactical RPG where the fate of your mercenary company rests on your decisions. Customize your roster, build your renown, and discover the secrets that await in the medieval fantasy realm of Caelum.

Hey everyone, We've just pushed an update to the main branch that adds 4 new unique quests to the game. Today's update is the first in a series of smaller content patches that we'll be adding over the next few weeks (consisting of unique quests, quest chains, dungeon events and overworld encounters). [h1]Patch Notes 1.0.017[/h1] [h3]New[/h3] [list] [*]Added 4 unique quests [/list] [h3]Changes[/h3] [list] [*] Tweaked the flavor text of some resource items to give a better indication of their use [/list] [h3]Fixes[/h3] [list] [*] Fixed an issue where unique quests that have been completed would show up again under certain circumstances [*] Fixed an issue preventing quests related to Earthquakes from appearing in cities [*] The proper amount of reinforcements remaining in the final campaign fight is now displayed and updated correctly [/list] --- We'd also like to apologize for the lack of updates since January. Unfortunately Chris became quite ill with covid and was out of commission for a while, which set us back from where we wanted to be with our roadmap. A few people have asked about controller and Steam Deck support. While we don't have an exact date just yet, we're looking to get that completed in the near future after these content updates (Chris did the majority of the work for it back in January, but it still needs a few more things to be ready). That one will be heading to the public test branch at some point so we'll let you know when it's available there. Thank you for your support and patience as we get back up to full speed! -Curious Panda Games