Hey all, we've pushed another patch to fix a few things! Thanks for your patience :)
[h1]Patch Notes 1.0.004[/h1]
[h2]Updates[/h2]
[list]
[*] The Shrine effect that modifies the Health of non-boss enemies to 75% has been modified so their max Health stays the same but their current Health is now reduced to 75% (previously it would reduce their max health, so it wasn't clear to the player if the effect worked or not)
[*] Updated a few trait conflicts when generating new characters (if you see any more traits that shouldn't go together, please let us know!)
[*] Dungeon Maps no longer stack, fixing an issue where maps from various dungeon difficulties would all have the same value (not retroactive, previously collected maps will still be stacked)
[*] Updated the priority of some campaign related events so they trigger much sooner
[*] Increased the difficulty of boss fights in the Dragate Ruins dungeons
[*] Tweaked the Daemond fight to spawn 2 normal hoarwulfs in place of the Dire Hoarwulf, as their Pack Hunt ability introduced an extra variable of RNG that could make things too difficult for that fight
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[h2]Fixes[/h2]
[list]
[*] Potential fix for a crash during the Blighted Assault quest at the Vanguard Fort
[*] Fixed enchantments from disappearing on Legendary items after save/loading
[*] Fixed an issue where a Knowledge event would sometimes not do anything in dungeons (it was caused by having no more journals to find)
[*] Fixed an issue where doing a quest multiple times could lead to some variables to be tracked incorrectly, resulting in the outcome not matching up with the choices you made in the quest
[*] Fixed an issue where maxing out the Satchel Size upgrade would make the last slot not visible
[*] Fixed an issue where you could potentially beat the Baggage Train fight and your progression would be blocked
[*] Fixed a rare issue that could occur during the 'Blood Feud' campaign quest where if you were doing a dungeon related to the Black Skull and found a dynamic dungeon event that also had Black Skulls, then the quest you were doing could potentially get removed after the fight
[*] Fixed a bug with the Amulet of Stillness legendary item not always working correctly
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