Patch Notes 1.0.004

The Iron Oath

Command, endure, and prosper in The Iron Oath, a turn-based tactical RPG where the fate of your mercenary company rests on your decisions. Customize your roster, build your renown, and discover the secrets that await in the medieval fantasy realm of Caelum.

Hey all, we've pushed another patch to fix a few things! Thanks for your patience :) [h1]Patch Notes 1.0.004[/h1] [h2]Updates[/h2] [list] [*] The Shrine effect that modifies the Health of non-boss enemies to 75% has been modified so their max Health stays the same but their current Health is now reduced to 75% (previously it would reduce their max health, so it wasn't clear to the player if the effect worked or not) [*] Updated a few trait conflicts when generating new characters (if you see any more traits that shouldn't go together, please let us know!) [*] Dungeon Maps no longer stack, fixing an issue where maps from various dungeon difficulties would all have the same value (not retroactive, previously collected maps will still be stacked) [*] Updated the priority of some campaign related events so they trigger much sooner [*] Increased the difficulty of boss fights in the Dragate Ruins dungeons [*] Tweaked the Daemond fight to spawn 2 normal hoarwulfs in place of the Dire Hoarwulf, as their Pack Hunt ability introduced an extra variable of RNG that could make things too difficult for that fight [/list] [h2]Fixes[/h2] [list] [*] Potential fix for a crash during the Blighted Assault quest at the Vanguard Fort [*] Fixed enchantments from disappearing on Legendary items after save/loading [*] Fixed an issue where a Knowledge event would sometimes not do anything in dungeons (it was caused by having no more journals to find) [*] Fixed an issue where doing a quest multiple times could lead to some variables to be tracked incorrectly, resulting in the outcome not matching up with the choices you made in the quest [*] Fixed an issue where maxing out the Satchel Size upgrade would make the last slot not visible [*] Fixed an issue where you could potentially beat the Baggage Train fight and your progression would be blocked [*] Fixed a rare issue that could occur during the 'Blood Feud' campaign quest where if you were doing a dungeon related to the Black Skull and found a dynamic dungeon event that also had Black Skulls, then the quest you were doing could potentially get removed after the fight [*] Fixed a bug with the Amulet of Stillness legendary item not always working correctly [/list]