Command, endure, and prosper in The Iron Oath, a turn-based tactical RPG where the fate of your mercenary company rests on your decisions. Customize your roster, build your renown, and discover the secrets that await in the medieval fantasy realm of Caelum.
Hey all, we've just pushed out a small patch. This one should hopefully take care of any issues surrounding the quest 'The Last Stand'. In the next few days we'll be looking to add in an option for players to save in between the different phases as that sequence of events can be lengthy.
[h1]Patch Notes 1.0.008[/h1]
[h2]Updates[/h2]
[list]
[*] Increased the expiry timer for the campaign from 25 -> 30 years
[*] Updated Named gear loot drops to be tied directly to the Skull difficulty of the dungeon/encounter (eg. 5 Skull bosses should now always drop Masterwork Named gear)
[*] Made the reset ability points button more prominent on the ability upgrades screen
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[h2]Fixes[/h2]
[list]
[*] Changed the Mortal Reminder Dungeon Modifier that reduces bleedout points from 1 to 2 (for real this time!)
[*] Fixed an issue where the Fleet-Footed Boots legendary item always incorrectly had a 400coin repair cost
[*] Enemies throwing stun grenades (with the Subdue ability) can no longer crit on the throw as the ability doesn't do damage
[*] Fixed an issue where certain legendary item's active abilities could only be used once per dungeon instead of once per combat
[*] Fixed a crash during multi-team battles that was caused by Waiting on the last round of combat before moving to the next team/fight
[*] Fixed an issue where the warning icon from channels could persist between multi-team battles
[/list]