Into the Necrovale is an Action RPG in which you collect powerful items that interact with one another. You must be clever with your build if you hope to pierce the mysteries and dangers of the Necrovale, where a thousand generations of miscreants and criminals have been banished.
[i]“From his great height he can see for miles around, and one thing he sees puzzles him: The floor of the valley is dotted with craft just like his—not crashed, simply abandoned. ‘Why,’ he wonders, ‘aren’t these craft in the air instead of sitting on the ground? What sort of fools would abandon their aircraft when they could be enjoying the freedom of the air?’” - Ishmael[/i]
It’s been a little over a month now since launch. The amount of feedback, ideas, love, and broken builds since then has been staggering. I don’t think I can really express how grateful I am to everyone for playing my game, so I won’t even try.
Today’s update is the first major content update for the game. I’ve built out the second area, the Hornslack Ruins, with new enemies, levels, bosses, and a few items too. I’m excited for people to get in and try it out. It feels good to get back to making content, though there is still a lot of bug fixing and QoL to get done as well.
As always, I love hearing your thoughts and ideas. Thanks for playing my game, people.[/i]
[b]Bugs[/b]
[list]
[*] Fixed adds in the Ronan & Roarke boss fight
[*] Fixed length of Dominarium level
[*] The Gameplay Options menu can now be navigated corretly with a gamepad
[*] Crystal of Hope rewards are now calculated correctly
[/list]
[b]Balance[/b]
[list]
[*] Reduced enemy level scaling
[*] Draugur Commander is more formidable
[*] Uncommon, Rare, and Legendary enemies are more powerful
[*] Experimental Change: Melee attacks now interrupt enemies. This might be too powerful, but the goal is to make melee weapons more viable.
[/list]
[b]Misc.[/b]
[list]
[*] Coins automatically start chasing the player after dropping
[*] Campfire blessing is applied automatically upon entering the Refuge
[*] Removed “The” from level names, for more clarity
[/list]