Feedback, Bugs, and Runes

Into the Necrovale

Into the Necrovale is an Action RPG in which you collect powerful items that interact with one another. You must be clever with your build if you hope to pierce the mysteries and dangers of the Necrovale, where a thousand generations of miscreants and criminals have been banished.

Today’s update is a big hodgepodge, mostly consistent of implementing feedback. To cut through the big list, here are what I think are the most important takeaways: [list] [*] You can get Uniques you unlocked now. If you trade a Unique at the Coward, it will be in the rotation of items that show up. [*] Many levels that were annoying (Slime Pits, Rats Next, Floodplain, Wraithbog, etc…) should be less annoying now [*] You can buyback items from the Merchant now. Also, it’s a little harder to accidentally sell something. [*] Now that there are Rune Slots, instead of them occupying your inventory, I’ve added 8 Common Runes and 8 Uncommon Runes [*] The Stash starts with a whole page unlocked, and upgrading it now unlocks entire pages, up to 10 [/list] [b]Note: The Linux/SteamDeck build is delayed. My Linux laptop just gave out, once I replace it I will get those builds up ASAP.[/b] [b]Bugs[/b] [list] [*] Cretin Sapper bombs no longer do 4x damage [*] Grip Mitts now properly increase attack speed [*] Juggernaut Helm now only knocks back on rolling, like intended [*] The camera now resets when you give your life to the Seraph [*] Dwarven Brew now applies properly [*] Fixed Slime Pit level generation [*] Ember Drop Rate stat now effects the crystals in the Embermine [*] Merchant gives his gift properly now on his final upgrade [*] Levels that drop Embers will consistently apply Ember Quality buffs [*] Upgrading the Mystic after talking to him will now properly give you the second blessing [/list] [b]Balance[/b] [list] [*] Completely rebalanced Coin economy [*] Adrift Wraiths attack slower [*] Slightly reduced Gossamer Hood barrier [*] Floodplain has more torches to guide you, and spawns fewer enemies [*] Barrier scaling on the Protective Spirit reduced [*] Increased Hope Gained from Scouring Agent [*] Embermine crystals can now drop higher tier embers [*] Phantoms can no longer teleport to you from so far away [*] Reworked Cult Symbol. Now it only stuns enemies when you break someones poise. But then stun lasts a lot longer and the range is much higher. [*] Killing a Boss now awards an extra 50 Hope [*] Jazerant now only effects actual health lost, damage to your barrier will not be effected [*] Wraithbog is less of a slog [*] Slime enemies have less health [*] Rats, Slimes, Bats, and Spiders do less damage [*] Rats are slightly slower [*] Reduced spawn rates of Rats in the Rats Nest, and made the hallways wider [*] Underwood’s Curse health steal reduced, health drain increased [*] Sunseeker’s Psalm does a smaller % damage against bosses [*] The Execution effect now adds 10x of your total DPS to the attack, instead of 10x the attacks damage [/list] [b]Misc.[/b] [list] [*] The current level name is now always displayed [*] Added a Stash chest near the Forge in the refuge, and to the Foundry level [*] Reversed the order of the doors in the Ruins Antechamber. Later levels are closer to the entrance [*] Blocking no longer prevents 100% of damage. Instead, there is a blocking defense stat. If you block an an attack, this reduces the damage after all other calculations have gone through. [*] Blocking an attack takes less poise now [*] Scatterbang Inaccuracy stat now shows as red [*] Marshwood trees should no longer block the exit [*] Listening to the Harlot sing no longer takes away control, and she is a bit closer to the door [*] The space around The Anguished boss chest is cleared when it drops [*] Game background is now pure black instead of slightly off-black [*] Using the shortcut to sell an item now requires you to hold Shift/Left Trigger, to prevent accidentally selling [*] The Stash now starts with the whole first page unlocked. Upgrading unlocks additional pages [*] You can now buy back items you sold to the Merchant [*] Trading Unique items to the Coward now lets you re-obtain Uniques you got previously [*] Floodplain level now only spawns Phantoms and Wraiths, no enemies that run away [*] When a projectile bounces off a wall, it can hit any character its already hit again (Mangrove Staff buff) [*] Stats panel now shows equipped Weapon stats [/list] [b]Additions[/b] [list] [*] 8 Common Runes [*] 8 Uncommon Runes [*] 2 Common Offhands [*] 1 Rare Offhand [/list]