Patch Notes - 6/14/2024

Into the Necrovale

Into the Necrovale is an Action RPG in which you collect powerful items that interact with one another. You must be clever with your build if you hope to pierce the mysteries and dangers of the Necrovale, where a thousand generations of miscreants and criminals have been banished.

This week I’ve mostly been working on the Gates of Despair end-game area. Todays update is just a few other bugs, balance, etc… Items I wanted to get out. I hope to have the Gates of Despair ready next week. Thanks for playing everyone. [b]Bugs[/b] [list] [*] Using the Build Dummy will no longer swap your helmet and armor [*] Blessing of Warmth will now always last the duration of a run [*] Fruit from the Gardener now lasts 4 levels, like Curses and Blessings, instead of 1 [*] Repulsion Totem should no longer cause the game to crash [*] Meteor effect fixed [/list] [b]Balance[/b] [list] [*] Bosses and mini-bosses are no longer at the end of a run. To compensate, the bosses themselves are harder [*] I had accidentally nerfed Health Steal way more than intended. It’s fixed now. It is probably still OP, so I will look at it again soon [*] Now that you can only equip 4 Runes, I have significantly buffed almost all of them [/list] [b]Misc.[/b] [list] [*] Health costs for doors and such can now be paid even if you don’t have enough Health. It will just kill you if you don’t have enough. [*] New projectile and attack effect art [/list]