Into the Necrovale is an Action RPG in which you collect powerful items that interact with one another. You must be clever with your build if you hope to pierce the mysteries and dangers of the Necrovale, where a thousand generations of miscreants and criminals have been banished.
Today’s update mostly spruces up the Hornslack Ruins area. There is a new enemy, the Crusher, and a few new levels. Other levels have been improved in their rewards, notably the Garden. This has long been a stinker of a room, so hopefully the changes make it into an great room. Let me know what you think.
I’m building up to fully releasing the next area: The Halls of Shadow. So about half of my time is currently spent working on that, the other half on weekly content. So apologies if this update is a bit smaller than usual. It will be worth it, I think.
[b]Balance[/b]
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[*] The Gardener’s fruits have been significantly improved
[*] Elemental Whirlwind amulet adds more damage for each ailment now (Yggdrasil)
[*] Observatory has fewer waves, with each one being larger
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[b]Misc.[/b]
[list]
[*] Reworked how Rarity Chance works, and increased value from Merchant’s Boots
[*] Circular rooms have a more even distribution of doodads. Thanks to the math gang: November, Evarika, and Pell
[*] Many item rarities have been shifted
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[b]Additions[/b]
[list]
[*] New Ruins levels: Scholarium, Bombardment, Innocent’s Folly, Garrison
[*] New Ruins Enemy: Cretin Crusher
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