Patch Notes - 3/15/2024

Into the Necrovale

Into the Necrovale is an Action RPG in which you collect powerful items that interact with one another. You must be clever with your build if you hope to pierce the mysteries and dangers of the Necrovale, where a thousand generations of miscreants and criminals have been banished.

[b]Bugs[/b] [list] [*] Cobra Necklace pierce chance now calculates correctly (Exe) [*] Blocking an attack removes poise again [*] Bosses can no longer be hit while in dialog [*] Costs that ask for an item will only take one copy of the item, not all of them [*] When clearing a level, the correct amount of Hope is displayed [*] Boss difficulty correctly scales now [/list] [b]Balance[/b] [list] [*] The Loculus will no longer ask for your Runes [*] The Kennels gate opening trigger is lower, making it harder to cheese the pups [*] Campfire now gives you some Health when you interact with it [*] The Siege and The Exile’s Hold now have fewer enemies/waves [*] Reduced the Hope cost of Invoking the Witch. Also changed the curse. Now its +50% Damage, -50% Hope Gain [*] Some work on difficulty scaling [*] Reduced Sorrowell Hope cost (gokotai) [*] Adjusted Test of Might damage thresholds [/list] [b]Misc.[/b] [list] [*] Costs that ask for an item can no longer be pulled from your Stash [*] Added slight delay to item info popup, so potion info doesnt obscure game while playing [*] Matador’s Mandoletinas are now Rare instead of Legendary [*] Item icons now show their melds and their Refinement Level (big thanks to macgrubber7) [*] Right Mouse/Y now acts as a contextual shortcut for handling items. Selling them, sending them to the stash, equipping, etc… [/list]