The Gangland Update is almost here

Voltage High Society

"Welcome! I am warden Green, and you are now standing inside the city of Nemo Ultra, in the infamous quarantine zone at Point Nemo. This is The Purgatory. This is the lowest circle of hell. In here you quite simply either die or transcend."

Hello hello! Well, we´re a bit behind schedule (we´ve had to divide our attention over to some business-related stuff and client projects), but now its starting to feel like [b]the next big update is on its homestretch[/b]. This is what its about: [previewyoutube=40ZU5wzDwZQ;full][/previewyoutube] [list] [*] The next area (prisoner camp / a cyberpunk gangland) is about 90% done. Most of the time has gone into churning thru the audiovisual stuff and actual level design -- to tell the truth, since we wanted to offer some contrast to the previous work, it overscoped a little. But now its very much there, and we´re just going thru connecting areas, finishing up with interactions, fixing bugs, and wrapping up. [*] There's a new pickup + a new interaction system to play with. [*] There's a group of new enemies and a very demented boss fight to look forward to. [*] More music! The initial release had maybe 3 songs or so. Now we've got seven additional tracks by Jesse, plus a few "inside the world" kind of songs that oughta be fun. A Lot of vibes to be had! [*] And some polish into existing systems. We've carefully expanded the combat and enemy design, to give more variation, readability, and fun. [/list] [b]And thank you for the continuing support and feedback!!!! [/b] Rest assured we read each one, and copy all the wishes and critique into a backlog. We´re super grateful about the positive reviews and word of mouth! You help us immensely in pushing this game forward! Sorry about the lack of news items or information on our progress - we try to bring value into these newsletters and even them out. We've shared some media in our twitter & discord, but now it felt like the time to put something in Steam as well.