Dive into a retro-inspired nightmare at Point Nemo. Fight for survival against cybernetic terrors, and break free from the clutches of a city gone mad.
[h1]Release notes, Patch #4[/h1]
This is an overhaul update on the first level + the gameplay. We've overhauled and fixed a ton of the jankyness, readability, bugs, and depth of the content --- dare to say it, the game plays ten times better now. Since this is a big overhaul, both content-wise and with the game's data. [b]We recommend starting from the beginning![/b] With the scripted sequences, dialogue, etc... it should be a fun experience though!
[h3]Improvements[/h3]
[list]
[*] [b]Map![/b] Now we have it. Includes landmarks/mission markers as well.
[*] [b]Storytelling! [/b]Added an intro, scripted sequences, and more dialogue.
[*] [b]Punching![/b] Juicier fighting, with punching that reads and connects better.
[*] [b]Moving![/b] Move and jump are now silky smooth. They react properly to stairs and odd angles.
[*] UI has way more information, like damage direction, damage type, save icon, air gauge, etc.
[*] A Touch of GFX polish [i](environment details + mesh textures + UI fun stuff)[/i].
[*] First level now connects to a new level (the next area is still unfinished).
[*] Changed Spiky Spheres to instant kill enemies.
[*] Remade the prison guard visuals + story details.
[*] Gibs.
[/list]
++ Unlisted tiny details and small additions, both to the first level and overall gameplay.
[h3]Bug Fixes[/h3]
[list]
[*] Fixed missing the platform when jumping from helicopter.
[*] Fixed the punch gauge breaking if you die or do weird stuff while powering up your fists.
[*] Fixed underwater movement (coherent and the speed is not all over the place).
[*] Fixed punk bar ceiling collider issue.
[*] Fixed shop showing incorrect amount of scraps.
[*] Fixed HUD showing incorrect amount of scraps.
[*] Fixed jump sound playing underwater.
[*] Fixed floating hand from using the healing station.
[*] Fixed collider issues within The Cavity.
[/list]
[h3]Next...[/h3]
Also, we've been working on the new content (level, enemies, abilities), that ARE coming along well, but required a new iteration on the old codebase and content. From here on, the patches should work more seamlessly.
[b]Thank you for your support & keep on punching![/b]