In a world ravaged by war and dominated by magic, you must rise up to face the Chaos hordes. Playing solo or with up to four players in local or online co-op, choose a hero from four character classes and prepare for epic battles wielding some of the most powerful artefacts of the Old World.
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[b]5th November Hotfix:[/b] we've applied a hotfix to Chaosbane to resolve some issues with player profiles that some users were experiencing.
The October Update is now live on Steam! Permadeath mode has been added to Warhammer: Chaosbane, start a new character and take on the challenges of the Old World, but one where the stakes are much higher.
That's not all we have in store, so make sure you read on for the full patch notes.
[h1]Features:[/h1][list]
[*] Permadeath mode added to the game[/list]
Make a new character and put your heroic skills to the ultimate challenge, in hardcore mode death is permanent. In the Old World death is certain, it’s just how long you can stave it off for. Find the records of slain heroes in the Pantheon, what is the highest legendary rank you can reach we wonder.
[list][*] Build Preset options added for equipment, skills, god skills and legendary rank bonuses.
[*] Chaos 8 Difficulty added
[*] All elite enemies are now marked with an icon above their head, this way you can easily spot them as they still have their own specific loot list with better chances for high quality items[/list]
[h1]Paid Content[/h1][list]
[*] New Pet DLC content has been added[/list]
[h1]Interface[/h1][list]
[*] Heroic items (red and green) are now displayed on the map
[*] Semi-bosses have been given a life gauge, they still have their specific loot list for heroic drops
[*] Legendary rank is now displayed in all interfaces
[*] New FX added to some heroic items
[*] An arrow on the map now indicates the position of faraway objectives[/list]
[h1]Gameplay[/h1][list]
[*] ‘Damage over time resistance’ stat has been added
[*] New guild passives have been added, icons have also been updated
[*] New Relic Hunt modifiers have been added for each Chaos God[list][*] Nurgle: Regular ground AOEs inflicting poison damage
[*] Khorne: Regular ground AOEs inflicting physical damage
[*] Slaanesh: Regular ground AOEs inflicting magical damage
[*] Tzeentch: Regular ground AOEs inflicting fire damage[/list]
[*] Invasion loot bonus has been increased (+100% per rank, up from +10% per rank), playing at high Invasion rank will give you better chances to loot heroic items[/list]
[h1]Balancing:[/h1][list]
[*] High level enemy HP gauge reworked
[*] The loot bonus from ‘Death Benediction’ is now 200% (from 100%)
[*] The gold loot bonus from the guild skill is 20% (up from 10%) and the loot rate bonus 200% (up from 100%)
[*] Relic hunt modifier that reduced critical hit rate is -50% (previously -100%)
[*] Resurrection costs increased, 15% of all gold or 50 fragments of each colour (up from 10% and 20)
[*] Enemy kill requirement in Act 1 – Quest 1 has been increased[/list]
[h1]Elessa[/h1][list]
[*] Health regeneration skill bonuses have been reduced
[*] ‘Crippling Blade’ slow effect rate has been decreased
[*] ‘Elven Shot’ slow effect rate has been decreased
[*] ‘Follow Tracks – Superior’ life regen effect has been decreased
[*] ‘Wild Incarnation’ summoned pets deal increased damage
[*] ‘Lone Hunter’ damage reduction effect has been decreased from 50%/60%/60% to 40%/40%/40%[/list]
[h1]New Loot Items Added[/h1][list]
[*] New ring added: Improves DOT damage after using your archetype ability
[*] New necklace: Improved loot drop quality based on critical hit, when you use this item there’s a chance to spawn an elite enemy with a unique loot list. [/list]
[h1]Item Balancing[/h1][list]
[*] The Axe ‘The Impatient One’ now grants 50% life bonus, 50% energy bonus and decreased cooldown of 20s (down from 100%, 100% and 100s)
[*] The Axe ‘Victor’s Tribute’ now grants +50% damage, stacking up to 5 times, lasting 30s instead of 20s
[*] The negative effect of the ‘Ultimate Carnage’ axe has been increased to 20% (from 10%)
[*] The number of rage charges needed to activate the ‘Ultimate Carnage’ axes bonus effect has been increased to 20 (from 10). The negative effect that increased damage received is reduced to 10 (from 20).
[*] Damage and regen bonus from the ‘Dazzling Light’ of the High Elf’s ‘The Impetuous One’ set have been increased
[*] Improvements to the High Elf’s ‘Quaysh Surge’ with increased damage, damage type has also been changed to Magic / Fire / Magic[/list]
[h1]Bug Fixes[/h1][list]
[*] Some skill tooltips have been added or fixed
[*] Damage over Time no longer generates a counter-attack effect
[*] Vollen’s shield ‘Medics Passive’ generates a potion with only direct damage. DoT and counter-attack damage no longer generate this effect
[*] Elontir’s passive skill ‘The Impetuous One’ is fixed
[*] Some truncated German and Japanese texts are now displayed correctly
[*] The set effect that improved the ‘Walk between Worlds’ skill has been fixed
[*] Elessa’s Bow ‘Undergrowth Fangs’ has been fixed. This effect now deals damage to enemies and heals allies.
[*] Bragi’s axes names have now been fixed
[*] Chest open range has been increased[/list]