Patch 5.1

If you are interested in keeping up to date with more information you can join the discord I have setup. https://discord.gg/Tw2cF9w. This list does not include all the changes to the game. I have not kept track of all the subtle changes but here are most of the ones that matter. UI - A complete overhaul of many of the UI elements. Armor Class - Resists still exist but will be used for magic spell defense. Armor class will now determine all melee damage mitigation. It also affects combat speed and magic effectiveness. Travel Mode - This is the default mode you play the game in. It will let you run at normal speed regardless of what armor you wear. Pressing Tab will toggle between Combat and Travel modes. Combat Mode - In this mode you can cast spells, use melee abilities and use your basic attack. Your armor class and speed of your weapon will affect how fast you move in this mode. New Basic Attack - Instead of waiting to attack with a basic swing based on the weapon's attack delay, you now can spam left mouse click and keep attacking doing full damage each time. Your swing speed is determined by the weapon speed and your armor class. Regeneration Changes - Stat regeneration now only happens when you sit or have armor, skills, or food buffs that have it. While you still can kill things pretty effectively without it by using potions or bandages, having some passive regeneration from food increases your ability to sustain active combat and minimize downtime between enemies. NPC System - NPCs now have a specific day night cycle. They will go to store, fish, farm, etc. They also will turn off the torches at their house, lock their door, and sleep at night. At the end of a cycle they will drop off whatever they have earned during their day into a chest they own. I wonder if you can steal from it? Fishing - A completely new fishing mode has been created. This new mini-game makes fishing a little more fun then the previous one. New UI and a smoother experience all around. Mining and Logging - These two methods are more traditional. You just need the proper tool and find a node. The nodes now have several different locations they can spawn so they won't always appear where you think. Crafting Changes - New crafting system has been updated for everything. You can now craft almost all the armors and all the weapons. Several potions, foods, etc. There are several crafting perks for each skill which I will let the player discover. These in the long run can make your crafting skills very powerful in certain areas. - Changed how wildlife spawns to free up network and increase performance. Before the wildlife would spawn when game started but now they work like other enemy spawns. Once you enter the dedicated area, the wildlife will spawn and remove itself when you leave. - NPCs are removed from network and now each player has their own NPCs walking around. You wont be able to see other players NPCs if playing with them. - Lots of optimization changes. - Removed weapon delay and changed it to speed. This now affects combat mode speed instead. - Major update with loot across the board. More items and more variation but also making it harder to obtain weapons and armor. - Updated character speed slightly. - Mana Regeneration now saves properly on food. - Fixed Yellow Perch Lake Trout fish information. - Fixed Azure Shards information. - Fixed Southern Tovanian Crab information. - Updated all of the town buildings LODs for better performance. - Fixed door height for town buildings and took them off the network. For now you will see other players go through doors because you won't see them open on your client. This was done to save network bandwidth. - Added food that provides Stamina Regeneration. - Updated the skill sheet UI with the new artistic design. - Updated skills list to show proper bonuses and also removed a few attributes that weren't being used anymore. - Updated the fishing dock and added a new fishing system. - Rebuilt all the buildings in the town again. Did a lot of work in blender to update my skills. - Updated textures across the board. They are higher resolution so most things in the game will be better detailed. - Built several new crafting stations like the leatherworking stations, cooking station, and forge. - Added more prefix and suffixes to weapons and armor. - Added rarity to normal items. Now you will see the rarity difference from loot that are not weapons or armor. Undead essence will have a green border for example. - Updated the rarity names as well. Basic, Common, Uncommon, Rare, Legendary, Fabled, Mythical, Artifact. - Decorated a lot of the town and some of the interior of buildings. - Priest will now heal you free of charge. - Updated quest journal. - Mining is now changed with randomized nodes around the town. - Added more crafting recipes and perks. - Updated the cemetery to make it more interesting. - Removed the bow from the game for the time being. - Updated the interaction UI. - Changed hot bar background image. - Updated the bank and church so they are more distinguishable from the other buildings. - Fixed character weight and slope navigation. It should be much harder to go up steeper cliffs. - Fixed town building null zones. Most buildings you enter should soften the outside weather and fog as well as weather audio. - Updated several sounds. - Fixed the ability to stack potions and food that didn't have the same stats. - Fixed problem not being able to put stamina potions on the hot bar slot. - Revamped the entire NPC movement system. - Updated the City Guard movement and response to criminals. - Added doors to most buildings. - Fixed target UI sometimes showing the wrong name. - Created a few new house designs. - Updated all enemies' properties. - Revamped fishing. - Updated the wolf particle location so when procs occur it doesn't bug the game. - Updated a few items that didn't have correct stats when dropped. - Willpower affects regeneration timers. - Quests have been revamped. - Crafting has been revamped. - Removed several trees in the forest area but increased the overall size of foliage. - Changed some of the skills that you can get and the rest are coming soon. - Updated Bandit Camp. - Updated Lizard Temple. - Removed several spawns temporarily. - Added new housing items. There is much more that has happened but failed to keep track of it all. There are also some things I don't wish to reveal and let the player discover.