Patch now live, based on feedback

Voltage High Society

"Welcome! I am warden Green, and you are now standing inside the city of Nemo Ultra, in the infamous quarantine zone at Point Nemo. This is The Purgatory. This is the lowest circle of hell. In here you quite simply either die or transcend."

[h1]Release notes [/h1] Hello! We´ve been reading through the comments, reviews, and messages & plan to address what is there. For the first patch, we´ve included... [h3]Options[/h3] [list] [*]Screen: Brightness, FOV, Resolution, Full Screen [*]Nausea: ON/OFF toggles for Pixel filter, Lens Distortion, Camera Tilting [*]Controls: Aim Sensitivity and Invert Axis [*]And a volume slider! [/list] [h3]Bug Fixes[/h3] [list] [*]Fixed spawning outside world bounds (if you still do it somehow, notify us) [*]Added some extra colliders to places people have gotten stuck to [*]Flashlight + Energy malfunction on resume game [*]UI element malfunctions on resume game [*]Fixed missing mesh surfaces on world geometry in the streets [*]Fixed framerate drops near fire etc FX [/list] [h3]Other Adjustments[/h3] [list] [*]Instead of going completely black, the flashlight starts to flicker when out of Energy [*]The world lighting is brighter! [*]Scraps can be retrieved after you die, Dark Souls-style [*]Added a Business Lizard to the early part of the game [*]Polished performance settings (LODs, draw distances, light behaviour, game engine settings) for some smoothness [/list] [h1]Next...[/h1] [h3]First[/h3] We intend to add full gamepad support (they WORK but some menus glitch etc, its not comfortable right now...), and key bindings. We also have a list of bugs or nuisances you've discovered that we mean to address. We'll roll out stuff in the coming week. There's also a pretty cool unannounced feature related to the music, that Jesse is working on.. but we´ll keep that a secret for now. It'll surely improve the dynamics of the game a LOT. [h3]Then the juicy stuff[/h3] After the worst of gameplay, bugs, UX is sorted out, we´ll start working on the next big update! And that'll mean a new large level, a new batch of enemies, and new upgrades to kill monsters with! There's plans, there's some wip code.. we´ll most likely discuss this in the community as we go. [b]Keep on punching![/b]