Plans for the next update

[b]Thank you all for your feedback and overwhelming support![/b] It means a lot and it helps us to prioritize where to focus next. Here's what we have planned for the next update: [list] [*] The enemies now carry shields to make their defense (left or right) easier to read. [*] Inventory doesnt stop the game but slows it down to 0.1 scale. [*] Inventory holds spendable items (health, energy, etc). In this video we´re using a freeze bomb prototype (it´ll stun and freeze enemies for some seconds). [*] Patched the enemy AI so that they chase you for a bit longer. [*] Patched the enemy AI so that their death animations work (except in that freeze effect, at the moment). [*] Updated map system. [*] Add keybindings. [*] Add a good backtracking layer to the current levels (metroidvania style). [*] Rework audio (dynamic states, reverb, occlusion, richer audio in general). [*] + Some fixes and changes based on feedback and critique... And a few secrets we're not gonna discuss, in case they don´t work out for the next version. [/list] We will release it during the next couple of months. Here you can see early proto how shields and spendable item system work: [previewyoutube=K57Hmeo6eRM;full][/previewyoutube] [b]What do you think?[/b] And remember that if you want to discuss these in more detail and see more frequent updates, join our [url=https://discord.gg/VczZdtEMNX]Discord[/url]. Thank you!