[b]Thank you all for your feedback and overwhelming support![/b] It means a lot and it helps us to prioritize where to focus next.
Here's what we have planned for the next update:
[list]
[*] The enemies now carry shields to make their defense (left or right) easier to read.
[*] Inventory doesnt stop the game but slows it down to 0.1 scale.
[*] Inventory holds spendable items (health, energy, etc). In this video we´re using a freeze bomb prototype (it´ll stun and freeze enemies for some seconds).
[*] Patched the enemy AI so that they chase you for a bit longer.
[*] Patched the enemy AI so that their death animations work (except in that freeze effect, at the moment).
[*] Updated map system.
[*] Add keybindings.
[*] Add a good backtracking layer to the current levels (metroidvania style).
[*] Rework audio (dynamic states, reverb, occlusion, richer audio in general).
[*] + Some fixes and changes based on feedback and critique... And a few secrets we're not gonna discuss, in case they don´t work out for the next version.
[/list]
We will release it during the next couple of months.
Here you can see early proto how shields and spendable item system work:
[previewyoutube=K57Hmeo6eRM;full][/previewyoutube]
[b]What do you think?[/b]
And remember that if you want to discuss these in more detail and see more frequent updates, join our [url=https://discord.gg/VczZdtEMNX]Discord[/url].
Thank you!