Plans for the next update

Voltage High Society

"Welcome! I am warden Green, and you are now standing inside the city of Nemo Ultra, in the infamous quarantine zone at Point Nemo. This is The Purgatory. This is the lowest circle of hell. In here you quite simply either die or transcend."

[b]Thank you all for your feedback and overwhelming support![/b] It means a lot and it helps us to prioritize where to focus next. Here's what we have planned for the next update: [list] [*] The enemies now carry shields to make their defense (left or right) easier to read. [*] Inventory doesnt stop the game but slows it down to 0.1 scale. [*] Inventory holds spendable items (health, energy, etc). In this video we´re using a freeze bomb prototype (it´ll stun and freeze enemies for some seconds). [*] Patched the enemy AI so that they chase you for a bit longer. [*] Patched the enemy AI so that their death animations work (except in that freeze effect, at the moment). [*] Updated map system. [*] Add keybindings. [*] Add a good backtracking layer to the current levels (metroidvania style). [*] Rework audio (dynamic states, reverb, occlusion, richer audio in general). [*] + Some fixes and changes based on feedback and critique... And a few secrets we're not gonna discuss, in case they don´t work out for the next version. [/list] We will release it during the next couple of months. Here you can see early proto how shields and spendable item system work: [previewyoutube=K57Hmeo6eRM;full][/previewyoutube] [b]What do you think?[/b] And remember that if you want to discuss these in more detail and see more frequent updates, join our [url=https://discord.gg/VczZdtEMNX]Discord[/url]. Thank you!