The final* update is here.

[h1]August update out now[/h1] I am excited to bring you a major update for our game! This update includes over 50 changes with the goal to enhance the game pace and make the game more starter-friendly. [list] [*] [b]More base damage:[/b] To increase the importance of eliminations in scoring, the base damage of missiles has been increased by 50%. This should result in approximately 25% more eliminations per round. [*] [b]Faster gameloop:[/b] The time between rounds is now shortened. Players can now use the A / X button to cancel or speed up all masks between rounds. This allows you to move on to the next round more quickly. [*] [b]Change of coins impact on scores:[/b] Scoring has been adjusted to encourage players to spend their coins more. Hoarding coins is therefore less advantageous. [*] [b]Highscores:[/b] High scores of individual statistics are now recorded. New high scores are rewarded with a gold medal. [*] [b]Better use of Steam Services:[/b] Statistics and achievements are now saved via Steam Cloud Save and are thus retained. The game now also supports tagging in Steam Game Recording. Finally, inviting friends via Steam Remote Play together has been simplified. [*] [b]No more spawning on mines:[/b] It was a small thing that could be very annoying. This is now finally a thing of the past. [*] [b]Better handling of in-game menus:[/b] In game UIs like the pause menu can now be controlled by all players, not just by the first player. [*] [b]New in-game messages:[/b] Yes, again. Messages with a timer should now be easier to identify and understand. [*] [b]Contamination now timed:[/b] Contamination now only lasts for a certain amount of time, but is stronger. [*] [b]Sentry now timed:[/b] The Sentry now behaves like the drone and despawns by itself after a while. However, its shooting power and the owner's healing have been increased during this time. [/list] On top of that I added dozens of minor changes and bugfixes. [h2]What's next?[/h2] Apart from bug fixes, there will be no updates for the next eight to twelve weeks. The game is now relatively close to the state in which I would like to release it. Major changes will therefore only be made if they turn out to be necessary during playtesting. In the near future, I will primarily focus on promo material and things like how-to-play videos. [h2]Become a Tester and get exclusive stuff[/h2] If you want to help test the game and provide feedback, you can join the Discord to do so: https://discord.com/invite/mt7dBDn7un Testers and Discord members will receive some exclusive content once the game launches.