The Fabled Woods updates to Unreal Engine 5 with Version 1.1! 🌲

[img]{STEAM_CLAN_IMAGE}/37569367/1c96d673c2323d50d62d25de01468e217668f1ea.jpg[/img] Greetings dear Explorers! I know, I know ... It's been a while since my last update here on Steam. But I am back, and with nothing but good news! ːsteamhappyː I've tinkered for quite some time to update [b]The Fabled Woods [/b]from Unreal Engine 4 - with which it was released with initially - to the current version of [b]Unreal Engine 5[/b]! And this brings a bunch of technical optimizations with it - DLSS3 for example, as well as a better ray tracing performance, new lighting, overall performance optimizations, etc. [b]Here is the complete list of additons, fixes, improvements, etc. version 1.1 adds to The Fabled Woods:[/b] [list][*] Update to Unreal Engine 5 [*] New lighting [*] Performance optimization [*] Fixed several minor bugs [*] Forest refinements added [*] Wildlife added [*] DLSS3/NIS added [*] New Audio mixing added [*] Loads of menu fixes [*] No woods night time water fixed [*] Weird reflections in water under bridges fixed [*] Picture next to chemicals hard to pick up fixed [*] Credits not playing fixed [*] Spare room key hard to see fixed [*] Support for ultrawide added [*] DirectX 12 Crashing bugs fixed [*] FOV slider added[/list] [b]These are 4 new shots out of the Fabled Woods in all its ray traced beatuy:[/b] [img]{STEAM_CLAN_IMAGE}/37569367/5948cc77878f6d6dbd35f380ed21c6c1aa602af5.jpg[/img] [img]{STEAM_CLAN_IMAGE}/37569367/7760cb51be650ee1ae85f7d8d507fc68317e1ecf.jpg[/img] [img]{STEAM_CLAN_IMAGE}/37569367/64cc051b0aaa515bc06624bf5563270b64be8806.jpg[/img] [img]{STEAM_CLAN_IMAGE}/37569367/1578999503a39f1d6c5838f4045886ce3d73d886.jpg[/img] All the best and stay healthy! Joe - CyberPunch Studios https://store.steampowered.com/app/1299480/The_Fabled_Woods/