[img]{STEAM_CLAN_IMAGE}/37569367/1c96d673c2323d50d62d25de01468e217668f1ea.jpg[/img]
Greetings dear Explorers!
I know, I know ... It's been a while since my last update here on Steam. But I am back, and with nothing but good news! ːsteamhappyː I've tinkered for quite some time to update [b]The Fabled Woods [/b]from Unreal Engine 4 - with which it was released with initially - to the current version of [b]Unreal Engine 5[/b]!
And this brings a bunch of technical optimizations with it - DLSS3 for example, as well as a better ray tracing performance, new lighting, overall performance optimizations, etc.
[b]Here is the complete list of additons, fixes, improvements, etc. version 1.1 adds to The Fabled Woods:[/b]
[list][*] Update to Unreal Engine 5
[*] New lighting
[*] Performance optimization
[*] Fixed several minor bugs
[*] Forest refinements added
[*] Wildlife added
[*] DLSS3/NIS added
[*] New Audio mixing added
[*] Loads of menu fixes
[*] No woods night time water fixed
[*] Weird reflections in water under bridges fixed
[*] Picture next to chemicals hard to pick up fixed
[*] Credits not playing fixed
[*] Spare room key hard to see fixed
[*] Support for ultrawide added
[*] DirectX 12 Crashing bugs fixed
[*] FOV slider added[/list]
[b]These are 4 new shots out of the Fabled Woods in all its ray traced beatuy:[/b]
[img]{STEAM_CLAN_IMAGE}/37569367/5948cc77878f6d6dbd35f380ed21c6c1aa602af5.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/37569367/7760cb51be650ee1ae85f7d8d507fc68317e1ecf.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/37569367/64cc051b0aaa515bc06624bf5563270b64be8806.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/37569367/1578999503a39f1d6c5838f4045886ce3d73d886.jpg[/img]
All the best and stay healthy!
Joe - CyberPunch Studios
https://store.steampowered.com/app/1299480/The_Fabled_Woods/