[b]Hi there![/b]
Long time since the last update, but I've been hard at work and got a new update for the Lost For Swords demo, with loooots of new stuff!
[img]{STEAM_CLAN_IMAGE}/44728549/1c563dcbfeb15e138db150f694bac8dc73543494.png[/img][img]{STEAM_CLAN_IMAGE}/44728549/44f9a5b2029ee975dfcd3b0ca972d3a7f9142c18.png[/img][img]{STEAM_CLAN_IMAGE}/44728549/520542ef267ef5c7f5eeb4edada7d90669704ef6.png[/img]
[b]Here are the details:[/b]
[list]
[*] endless mode!
[*] added Bestiary
[*] added Arsenal
[*] reworked Paltry Tower: added Lackey, reworked difficulty progression
[*] Push rework: pushing does significantly more damage
[*] added difficulty +7: stronger bosses
[*] added difficulty +8: 1 more monster per floor
[*] added difficulty +9: start run with a Futility
[*] new Monster: Lackey
[*] knight starting decks: the Minimalist and the Gourmand
[*] rogue starting deck: the Thief and the Joker
[*] nerfed Shield Maiden deck
[*] improved room loot generation, including Fountains
[*] added alternative backtrack punishments: Fragile and Myopic
[*] Aura interaction rework: hero does not move ONTO aura anymore, but next to it
[*] Afflictions interaction rework: hero does not move ONTO affliction anymore, but next to it
[*] reworked drop requirements for many cards
[*] increased prices of NPC vendors in endless mode
[*] advanced Rogue training
[*] advanced Mage training
[*] improved weapon handling in case of weapon stack changes while attacking
[*] improved hero attack power calculation in case of weapon stack changes while attacking
[*] monster attack and defense now resets when it is returned to the deck, in accordance with armor and weapons
[*] changes to monster movements: monsters will always prefer vertical movement now
[*] reworked Lingering Flame and related cards
[*] reworked Preparation
[*] reworked Horned Hood
[*] reworked Push In Boots
[*] reworked Cunning Rapier
[*] reworked Apothecary List
[*] reworked Chain Lightning
[*] reworked Lightning Strike
[*] reworked Tesla’s Parting Gift
[*] reworked Subtle Body Charm
[*] reworked Catnap Ring
[*] reworked Unstable Energy
[*] reworked Niv's Presence
[*] reworked Flame Wall
[*] streamlined ethereal card visuals by using icon at all times, not text
[*] save selected starting deck between runs
[*] reworked win tower cutscene
[*] increased text size of keyword infos in high resolution displays
[*] reworked sound effects
[*] added button in options menu to submit debug snapshot to developer
[*] improved trinket rendering when many trinkets are equipped
[*] increased speed of trinket equipping in late-game scenarios
[*] allow preview of upgrades in unidentified loot card popup
[*] improved tower win screen
[*] improved Japanese localization
[*] add keyword explanation for monster movements
[*] added missing translations for multiple languages
[*] various bugfixes when re-requipping trinkets
[*] fixed accidental card selection when tab-scrolling through vendor cards
[*] fixed visual bug when viewing related cards in Unidentified Loot popup
[*] fixed missing German umlauts in some dialogs and speechbubbles
[*] fixed bug that triggered boss phase advances multiple times in certain circumstances (Intimidation Ring)
[*] fixed bug where on-destroy triggers were running before on-damaged triggers, sometimes making Ring of Pyromania fizzle
[*] fixed bug that lead to crashes in late-game scenarios (stack overflow)
[*] fixed bug that cancelled queued actions when hero was clicked
[*] fixed some keyword inconsistencies
[*] fixed certain cards not getting discovered in card library
[*] fixes for crashes/hangs
[*] bugfix for sleep immune monsters triggering hidden blade
[*] bugfix for multiple Staff Artisans only creating a single Mana Orb
[*] bugfix for flame wand not creating flames if target is destroyed by attack
[*] bugfix when re-equipping certain trinkets
[*] bugfix: samson's sword now fully destroys Original Sin
[*] bugfix: fixed interaction between Spear Of Longinus and Hothead Locket
[*] bugfix: when killing last monster before last room (=clearing floor), then spawning a monster, the locked door wouldn't spawn
[*] bugfix: fix for when to show campfire after beating a tower, depending on game version
[*] bugfix: minified card description text
[/list]
New Cards:
[list]
[*] Mace
[*] Zweihänder
[*] Booster Pack
[*] Soporific Belt
[*] Quartermaster’s Belt
[*] Cleric’s Shield
[*] Moonstone Circlet
[*] Spellcrafter's Gloves
[*] Hoplite Spear
[*] Spear Of Longinus
[*] Holy Blade
[*] Hidden Blade
[*] Composite Bow
[*] Flame Wand
[*] Stoke The Flames
[*] Kindling Flame
[*] Shadow Strike
[*] Shroud
[*] Improvised Trap
[*] Reconsider
[*] Call The Storm
[*] Lightning Rod
[*] Plutus’ Ring
[*] Fountain Of Health
[*] Fountain Of Vitality
[*] Wound
[*] Futility
[*] Moving Wall
[*] Original Sin
[*] Lackey
[/list]
[b]Thanks for reading and see you at the next update! :)[/b]
Bye! (ʘ‿ʘ)