The Endless Update

[b]Hi there![/b] Long time since the last update, but I've been hard at work and got a new update for the Lost For Swords demo, with loooots of new stuff! [img]{STEAM_CLAN_IMAGE}/44728549/1c563dcbfeb15e138db150f694bac8dc73543494.png[/img][img]{STEAM_CLAN_IMAGE}/44728549/44f9a5b2029ee975dfcd3b0ca972d3a7f9142c18.png[/img][img]{STEAM_CLAN_IMAGE}/44728549/520542ef267ef5c7f5eeb4edada7d90669704ef6.png[/img] [b]Here are the details:[/b] [list] [*] endless mode! [*] added Bestiary [*] added Arsenal [*] reworked Paltry Tower: added Lackey, reworked difficulty progression [*] Push rework: pushing does significantly more damage [*] added difficulty +7: stronger bosses [*] added difficulty +8: 1 more monster per floor [*] added difficulty +9: start run with a Futility [*] new Monster: Lackey [*] knight starting decks: the Minimalist and the Gourmand [*] rogue starting deck: the Thief and the Joker [*] nerfed Shield Maiden deck [*] improved room loot generation, including Fountains [*] added alternative backtrack punishments: Fragile and Myopic [*] Aura interaction rework: hero does not move ONTO aura anymore, but next to it [*] Afflictions interaction rework: hero does not move ONTO affliction anymore, but next to it [*] reworked drop requirements for many cards [*] increased prices of NPC vendors in endless mode [*] advanced Rogue training [*] advanced Mage training [*] improved weapon handling in case of weapon stack changes while attacking [*] improved hero attack power calculation in case of weapon stack changes while attacking [*] monster attack and defense now resets when it is returned to the deck, in accordance with armor and weapons [*] changes to monster movements: monsters will always prefer vertical movement now [*] reworked Lingering Flame and related cards [*] reworked Preparation [*] reworked Horned Hood [*] reworked Push In Boots [*] reworked Cunning Rapier [*] reworked Apothecary List [*] reworked Chain Lightning [*] reworked Lightning Strike [*] reworked Tesla’s Parting Gift [*] reworked Subtle Body Charm [*] reworked Catnap Ring [*] reworked Unstable Energy [*] reworked Niv's Presence [*] reworked Flame Wall [*] streamlined ethereal card visuals by using icon at all times, not text [*] save selected starting deck between runs [*] reworked win tower cutscene [*] increased text size of keyword infos in high resolution displays [*] reworked sound effects [*] added button in options menu to submit debug snapshot to developer [*] improved trinket rendering when many trinkets are equipped [*] increased speed of trinket equipping in late-game scenarios [*] allow preview of upgrades in unidentified loot card popup [*] improved tower win screen [*] improved Japanese localization [*] add keyword explanation for monster movements [*] added missing translations for multiple languages [*] various bugfixes when re-requipping trinkets [*] fixed accidental card selection when tab-scrolling through vendor cards [*] fixed visual bug when viewing related cards in Unidentified Loot popup [*] fixed missing German umlauts in some dialogs and speechbubbles [*] fixed bug that triggered boss phase advances multiple times in certain circumstances (Intimidation Ring) [*] fixed bug where on-destroy triggers were running before on-damaged triggers, sometimes making Ring of Pyromania fizzle [*] fixed bug that lead to crashes in late-game scenarios (stack overflow) [*] fixed bug that cancelled queued actions when hero was clicked [*] fixed some keyword inconsistencies [*] fixed certain cards not getting discovered in card library [*] fixes for crashes/hangs [*] bugfix for sleep immune monsters triggering hidden blade [*] bugfix for multiple Staff Artisans only creating a single Mana Orb [*] bugfix for flame wand not creating flames if target is destroyed by attack [*] bugfix when re-equipping certain trinkets [*] bugfix: samson's sword now fully destroys Original Sin [*] bugfix: fixed interaction between Spear Of Longinus and Hothead Locket [*] bugfix: when killing last monster before last room (=clearing floor), then spawning a monster, the locked door wouldn't spawn [*] bugfix: fix for when to show campfire after beating a tower, depending on game version [*] bugfix: minified card description text [/list] New Cards: [list] [*] Mace [*] Zweihänder [*] Booster Pack [*] Soporific Belt [*] Quartermaster’s Belt [*] Cleric’s Shield [*] Moonstone Circlet [*] Spellcrafter's Gloves [*] Hoplite Spear [*] Spear Of Longinus [*] Holy Blade [*] Hidden Blade [*] Composite Bow [*] Flame Wand [*] Stoke The Flames [*] Kindling Flame [*] Shadow Strike [*] Shroud [*] Improvised Trap [*] Reconsider [*] Call The Storm [*] Lightning Rod [*] Plutus’ Ring [*] Fountain Of Health [*] Fountain Of Vitality [*] Wound [*] Futility [*] Moving Wall [*] Original Sin [*] Lackey [/list] [b]Thanks for reading and see you at the next update! :)[/b] Bye! (ʘ‿ʘ)