Overworld Map, New Tower and Juice

[b]Hi there![/b] A new update for the Lost For Swords demo just dropped! It includes a full rework of the systems and visuals outside of a tower run, including an overworld map. Furthermore, lots of improvements to help beginner players learn the game better, such as a second tower and better visual guides... and lots of other stuff too :) Here's what's new: [list] [*] Introduced overworld map [*] Added second tower that serves as a better introduction to tower gameplay [*] Reworked first fort [*] Reworked objective system: defeat monsters to obtain winged key, which opens door to next floor [*] NPCs and Bosses are more talkative [*] Added options for disabling post-processing and particles/flashing [*] Healer can raise your Max HP by 2 if you visit her fully healed [*] Slightly increased base HP of Knight and Rogue [*] Small HP Adjustments to Monsters and Props [*] Visible healthbars for cards [*] Renamed “Dungeon Deck” to “Monster Deck” [*] Reworked Defiance to only trigger when hero is 8-neighbor [*] Many visual improvements to movement and attacking [*] Small changes to monster pathfinding [*] Fixed Ethereal Shuriken returning to deck - thanks @Jam2020 [*] Fixed upgraded Reactive Armor not working as described - thanks @Jam2020 [*] Fixed Vainglory shuffling one too many Vanity into the deck - thanks @TheOneWhoWondersThere [*] New Card: Subtle Body Charm [/list] Thanks for reading and see you at the next patch! :) Bye! (ʘ‿ʘ)╯