Balancing Acts

[b]Hi there![/b] New update for Lost For Swords, with a bunch of balancing changes, improvement and new cards! :) [b]Here are the details:[/b] [list] [*] reduced Gathering Tower to 8 Floors: this makes for a better gameplay loop! To balance it out, a couple of changes to benefit the player: [*] increased Emeralds options in Loot Select from 10 to 20 [*] increased Emeralds in Strange Chest from 10 to 20 [*] in Prison-Mezzanine, spawn Unidentified Loot instead of 20 Emeralds [*] added highscore and win streak system to towers! [*] gameplay change to Push mechanic: push now also flips the affected card(s) before push and damage happens [*] gameplay change to cards in decks and shuffling: order of cards in decks is now consistently shown to player in deck popups. Cards returning to a deck are put on the bottom of the deck. Effects that draw cards from the deck draw from the top of the deck. Effects that affect first X Monsters in deck do so in order [*] buffed Shield Slam [*] buffed Graceful Exit [*] buffed/reworked Sinner’s Might [*] reworked Achilles’ Armor [*] reworked Greed (Sin): gets destroyed after atoning [*] slightly buffed Hammers [*] slightly reworked Fawkes Pendant: all barrels are now X-Barrels [*] nerfed Defiance: 1 Armor Plate instead of 2 at base quality [*] bugfix for Puncture Ring affecting ALL kinds of attacks/damage [*] bugfix for rare occurrence allowing players to move to an already occupied spot [*] when inspecting card, related card is shown properly upgraded [/list] [b]New Cards:[/b] [list] [*] Brewmaster’s Tunic [*] Ring Of Fortitude [*] Strange Chest [/list] [img]{STEAM_CLAN_IMAGE}/44728549/416f9369252af444a8045bb2b8e8beba9bf37b75.png[/img] [img]{STEAM_CLAN_IMAGE}/44728549/8164f6407998f92b9859da7e2bd0a889a5bbddd0.png[/img] [img]{STEAM_CLAN_IMAGE}/44728549/04d890dd9f49c7c04421d1b49894932e97b07583.png[/img] [b]Thanks for reading and see you at the next update! :)[/b] Bye! (ʘ‿ʘ)╯