[b]Hi there![/b]
New update for Lost For Swords, with a bunch of balancing changes, improvement and new cards! :)
[b]Here are the details:[/b]
[list]
[*] reduced Gathering Tower to 8 Floors: this makes for a better gameplay loop! To balance it out, a couple of changes to benefit the player:
[*] increased Emeralds options in Loot Select from 10 to 20
[*] increased Emeralds in Strange Chest from 10 to 20
[*] in Prison-Mezzanine, spawn Unidentified Loot instead of 20 Emeralds
[*] added highscore and win streak system to towers!
[*] gameplay change to Push mechanic: push now also flips the affected card(s) before push and damage happens
[*] gameplay change to cards in decks and shuffling: order of cards in decks is now consistently shown to player in deck popups. Cards returning to a deck are put on the bottom of the deck. Effects that draw cards from the deck draw from the top of the deck. Effects that affect first X Monsters in deck do so in order
[*] buffed Shield Slam
[*] buffed Graceful Exit
[*] buffed/reworked Sinner’s Might
[*] reworked Achilles’ Armor
[*] reworked Greed (Sin): gets destroyed after atoning
[*] slightly buffed Hammers
[*] slightly reworked Fawkes Pendant: all barrels are now X-Barrels
[*] nerfed Defiance: 1 Armor Plate instead of 2 at base quality
[*] bugfix for Puncture Ring affecting ALL kinds of attacks/damage
[*] bugfix for rare occurrence allowing players to move to an already occupied spot
[*] when inspecting card, related card is shown properly upgraded
[/list]
[b]New Cards:[/b]
[list]
[*] Brewmaster’s Tunic
[*] Ring Of Fortitude
[*] Strange Chest
[/list]
[img]{STEAM_CLAN_IMAGE}/44728549/416f9369252af444a8045bb2b8e8beba9bf37b75.png[/img]
[img]{STEAM_CLAN_IMAGE}/44728549/8164f6407998f92b9859da7e2bd0a889a5bbddd0.png[/img]
[img]{STEAM_CLAN_IMAGE}/44728549/04d890dd9f49c7c04421d1b49894932e97b07583.png[/img]
[b]Thanks for reading and see you at the next update! :)[/b]
Bye! (ʘ‿ʘ)╯