Rooms And Rogues

[b]Hi there![/b] New big update for the Lost For Swords demo, including improvements to the Rogue hero and changes to the way rooms are generated! [img]{STEAM_CLAN_IMAGE}/44728549/b8371bf584deedb80b5d11473d0b41ef0c1ca8aa.png[/img][img]{STEAM_CLAN_IMAGE}/44728549/9859a6476c6936fe26c46372ff6f17bf64357ba7.png[/img][img]{STEAM_CLAN_IMAGE}/44728549/eb2a5ca166bc4dee1c197203767dc57bd9bc0052.png[/img][img]{STEAM_CLAN_IMAGE}/44728549/33c1b92435a5ac4bf8fcfca458b6760458d0f588.png[/img][img]{STEAM_CLAN_IMAGE}/44728549/07257536afb9a45a2fa38a3c2666771d7ccccb74.png[/img][img]{STEAM_CLAN_IMAGE}/44728549/1f02ca773839c89cbe6c3ef4d23e570c2a03d719.png[/img][img]{STEAM_CLAN_IMAGE}/44728549/36e3b8a455ff92367733642ca0c4e916c9cb8b38.png[/img][img]{STEAM_CLAN_IMAGE}/44728549/73794498ae4b34f26abc3092623ef3e058b5757b.png[/img] [b]Here are the details:[/b] [list] [*] between rooms, you’re given the option to pick the next room layout to go to, with differing amounts of monsters and loot [*] Rogue rework: updated mechanics (push), new mechanics (stealth), new and updated cards. See below for details [*] push rework: pushed cards continue to push the cards they bump into [*] boss rework: reduce the size of the initial monster deck, but boss adds new monsters to the deck after each phase [*] teleport rework: teleportation is now an explicit counter on hero that determines how often hero can still teleport to empy spots on the board [*] additional difficulty (+5): increased vendor prices [*] reduced boss difficulty: decreased boss attack and monster amount [*] disallow upgrading of some starter deck cards: Rusty Sword, Broken Shield, Leather Cap [*] Healer shows up in some mezzanine rooms, offering healing in exchange for emeralds [*] switched effects of Poison The Well and Everlasting Poison [*] reworked Bagoas Belt: adds potions of poison to deck now [*] reworked Shield Slam [*] reworked Pocket Wormhole [*] reworked Shadow Presence [*] removed Reactive Armor [*] removed Defensive Dagger [*] buffed Poison Cloud [*] nerfed scaling of Lance [*] nerfed scaling of Mjölnir [*] increased healing of Large HP Potion from 6 to 9 [*] when attacking with regular speed weapon, and target dies before attack hits, the attack is now cancelled [*] preview of card that will be drawn when hovering over replaceable cards [*] improved rendering of equipped trinkets: more space, unobstructed trinket counters [*] show indicator for teleportable locations [*] map shows highest unlocked difficulty for each tower [*] improved visuals when hero takes damage beyond defense: armor is hit first, then HP [*] fix: moving off pressed card on board after click/tap does not trigger a selection [/list] New cards: [list] [*] Concealed Rapier [*] Stealth Dagger [*] Cap Of Healing [*] Plague Doctor Cape [*] Stealth Cloak [*] Tripwires [*] Tear Of Nyx [*] Ninjutsu Pendant [*] Stealth Potion [*] I-Barrel [*] Push Wall [*] Secret Tunnel [/list] [b]Thanks for reading and see you at the next update! :)[/b] Bye! (ʘ‿ʘ)╯