[b]Hi there![/b]
New big update for the Lost For Swords demo, including improvements to the Rogue hero and changes to the way rooms are generated!
[img]{STEAM_CLAN_IMAGE}/44728549/b8371bf584deedb80b5d11473d0b41ef0c1ca8aa.png[/img][img]{STEAM_CLAN_IMAGE}/44728549/9859a6476c6936fe26c46372ff6f17bf64357ba7.png[/img][img]{STEAM_CLAN_IMAGE}/44728549/eb2a5ca166bc4dee1c197203767dc57bd9bc0052.png[/img][img]{STEAM_CLAN_IMAGE}/44728549/33c1b92435a5ac4bf8fcfca458b6760458d0f588.png[/img][img]{STEAM_CLAN_IMAGE}/44728549/07257536afb9a45a2fa38a3c2666771d7ccccb74.png[/img][img]{STEAM_CLAN_IMAGE}/44728549/1f02ca773839c89cbe6c3ef4d23e570c2a03d719.png[/img][img]{STEAM_CLAN_IMAGE}/44728549/36e3b8a455ff92367733642ca0c4e916c9cb8b38.png[/img][img]{STEAM_CLAN_IMAGE}/44728549/73794498ae4b34f26abc3092623ef3e058b5757b.png[/img]
[b]Here are the details:[/b]
[list]
[*] between rooms, you’re given the option to pick the next room layout to go to, with differing amounts of monsters and loot
[*] Rogue rework: updated mechanics (push), new mechanics (stealth), new and updated cards. See below for details
[*] push rework: pushed cards continue to push the cards they bump into
[*] boss rework: reduce the size of the initial monster deck, but boss adds new monsters to the deck after each phase
[*] teleport rework: teleportation is now an explicit counter on hero that determines how often hero can still teleport to empy spots on the board
[*] additional difficulty (+5): increased vendor prices
[*] reduced boss difficulty: decreased boss attack and monster amount
[*] disallow upgrading of some starter deck cards: Rusty Sword, Broken Shield, Leather Cap
[*] Healer shows up in some mezzanine rooms, offering healing in exchange for emeralds
[*] switched effects of Poison The Well and Everlasting Poison
[*] reworked Bagoas Belt: adds potions of poison to deck now
[*] reworked Shield Slam
[*] reworked Pocket Wormhole
[*] reworked Shadow Presence
[*] removed Reactive Armor
[*] removed Defensive Dagger
[*] buffed Poison Cloud
[*] nerfed scaling of Lance
[*] nerfed scaling of Mjölnir
[*] increased healing of Large HP Potion from 6 to 9
[*] when attacking with regular speed weapon, and target dies before attack hits, the attack is now cancelled
[*] preview of card that will be drawn when hovering over replaceable cards
[*] improved rendering of equipped trinkets: more space, unobstructed trinket counters
[*] show indicator for teleportable locations
[*] map shows highest unlocked difficulty for each tower
[*] improved visuals when hero takes damage beyond defense: armor is hit first, then HP
[*] fix: moving off pressed card on board after click/tap does not trigger a selection
[/list]
New cards:
[list]
[*] Concealed Rapier
[*] Stealth Dagger
[*] Cap Of Healing
[*] Plague Doctor Cape
[*] Stealth Cloak
[*] Tripwires
[*] Tear Of Nyx
[*] Ninjutsu Pendant
[*] Stealth Potion
[*] I-Barrel
[*] Push Wall
[*] Secret Tunnel
[/list]
[b]Thanks for reading and see you at the next update! :)[/b]
Bye! (ʘ‿ʘ)╯