[b]Hi there![/b]
This is a big one! New update for the Lost For Swords demo, including new and improved bosses and lots of playable cards. Rogue Disarm is now a viable strategy, for example!
[img]{STEAM_CLAN_IMAGE}/44728549/edaf105168e3e51bcf07328ce8ffda3ea4b2819f.png[/img][img]{STEAM_CLAN_IMAGE}/44728549/9e12ba74ba24908669da4ad8e33f5ea453cbfba3.png[/img][img]{STEAM_CLAN_IMAGE}/44728549/867e26c613ada70bee309f2fa22449d0891a7c97.png[/img][img]{STEAM_CLAN_IMAGE}/44728549/b142cc22eca1f3107391a6dc72baf4d189dc0bea.png[/img][img]{STEAM_CLAN_IMAGE}/44728549/c1e05851dcb7cac9579cd308c0995085ac148daf.png[/img][img]{STEAM_CLAN_IMAGE}/44728549/372cc1ead28053c073a90dca00cc7dcc4d0c03ec.png[/img]
[b]Here are the details:[/b]
[list]
[*] reworked bosses: instead of a regular 3-room floor, bosses appear on special single-room floors. Players must defeat the boss in three phases
[*] Trinkets are now equipped in mezzanines too, offering more interactions and possibilities for the future
[*] mezzanine rooms with Merchants now appear in addition to other mezzanine rooms, not instead of them
[*] Merchant rooms have Herotrap
[*] new NPC - Trader: trade away your cards in exchange for random new ones; appears in prison mezzanine
[*] Mirage creates Illusory Walls in 4-neighbor spots (instead of 8-neighbor)
[*] Monster attacks can become negative (will deal 0 damage while negative)
[*] cards at vendors and in Mezzanine are properly sorted
[*] reduced healing of Ring Of Health from 3 to 2
[*] improved Solomon’s Hammer
[*] reworked Forged By Flames
[*] removed Thick Skin from Rogue
[*] renamed Curses to Afflictions
[*] allow Monsters to walk off the map when their telegraphed movement says so
[*] Potions replace Priest and Healer in prison mezzanine
[*] hide yet-to-be-discovered cards in card library
[*] different floor tiles for different towers and training cellar
[*] improved animations when interacting with NPCs
[*] improved emerald spending animations and sounds
[*] enable previewing upgrades when inspecting a card
[*] cards wiggle just a tiny bit when hovering and when activating
[*] improved wording regarding “board” and “room”
[*] bugfix: 2 or more unidentified loot in the same room now offer different rewards each
[/list]
[b]New Cards:[/b]
[list]
[*] Hammer And Anvil
[*] Samson’s Sword
[*] Fencing Rapier
[*] Jester’s Bottoms
[*] -Shadow Presence
[*] Vicarious Shame
[*] Augustin’s Charm
[*] Sword Trader’s Ring
[*] 50 Emeralds
[*] Bloody Chest
[*] Large HP Potion
[*] Constitution Potion
[*] Herotrap
[/list]
[b]Thanks for reading and see you at the next update! :)[/b]
Bye! (ʘ‿ʘ)╯