The concept is ”Leaving old habits behind”

Fairune: Fragment Isles

Where did all the fairies go? Fairune: Fragment Isles is an action-adventure game where you follow Liana through her journey solving mysteries and puzzles from island to island.

[img]{STEAM_CLAN_IMAGE}/44743227/9baac91212465c185aa7f9139d9533079b976613.png[/img] In Fairune: Fragment Isles, we worked with the concept of “leaving old habits behind”. What do we mean by that? Here are some examples of the changes we worked on… ・Removing the outlines on graphics ・Departing from grid-based movements ・Letting go of the “bump battle” system ・Quitting the idea of leveling altogether ・Getting rid of looping field maps There are other changes we made, but we feel these five factors contributed to making the game more up-to-date. Also, the prequels were intentionally made to be a nod to 80’s retro PC games, so apart from having an old interface, gameplay tended to be a little more tedious. (They were, after all, inspired by games made over 40 years ago.) “Origin” was a Flash game made for old flip phones, “1” was a smartphone app, and “2” was made for the 3DS. All platforms had their own characteristics that added bits and pieces to the series that could get a little messy. So this time, we decided to make this an opportunity to clean up what we can. How did we re-organize everything? …That’s the topic for our next post!