Creating companionship

Fairune: Fragment Isles

Where did all the fairies go? Fairune: Fragment Isles is an action-adventure game where you follow Liana through her journey solving mysteries and puzzles from island to island.

[img]{STEAM_CLAN_IMAGE}/44743227/92cf27fffff535d4251c223dd4d2c8cada79a73e.png[/img] The previous Fairunes only had monsters on the field, but this time we have two NPC’s, Motchmo and Chromos. They aren’t just there to drop hints and give guidance like a sign board, but they’ve been written to give a sense of companionship during the adventure even if they don’t join the party. For example, after meeting Motchmo at the entrance of a dungeon you might find her in the depths of it later. Then after leaving the dungeon, she might be outside waiting for you with an item she claims she “Found while exploring the back.” When she makes an appearance, her purpose could be as simple as yelling out “Hey!” to greet you from the top of a cliff. [img]{STEAM_CLAN_IMAGE}/44743227/3d0e1682e88d294a11d4f0c1c97e93761db59edf.png[/img] In many games, it’s common to find NPCs that appear in front of the protagonist from time to time, claiming to be their enemy, or maybe having the purpose to give some comic relief, but this time we’re hoping we can develop NPCs that can form a different kind of relationship with the player. ーーーー We’re doing our best here at SKIPMORE to develop “Fairune: Fragment Isles” but if you’re interested in the previous games, please come check out the “Fairune Collection” that’s available now! https://store.steampowered.com/app/783180/Fairune_Collection/ ーーーー