THE BASE UPDATE

Hello researchers. The AISF has released new documents regarding potential changes in the arctic environments. Mother nature has brought a lot of changes and fixes for you all, so lets dive right in. 📢 - **Overview** - New mimic enemy. - New weapon, the MP5! - New vehicle. The Snowcat, granted by the AISF. - New helicopter model. - Randomized objectives. - Barricade item. - Movable lasers. - Enemy & vehicle frequency world settings. 🛠️ - **Fixes** - Certain audio not working with volume sliders. - Bullets can no longer kill their producer. - Improved crosshair that shows where your bullet will land. - Creatures have been gene spliced to remove invisibility. - Fixed an issue where you would be unable to interact with objects that take time to complete (like generators). - The helicopter no longer slides. - Perk machine *should* no longer soft-lock players. - Perk machine will allow a re-roll if cut by power. - Perk machine no longer displays "re-roll" if you do not have enough perks equipped to re-roll. - Perk machine infinite re-roll glitch. (cheaters.) - Perk text improvements. - Windows and other glass materials no longer visible through fog. - Ammo boxes have been optimized from 50k polygons to 50. - Laser keyboard sound issues. - Addressed music overlap and music persisting after enemy death. - SIGNIFICANT AI optimizations (10x in some cases). - Vehicles now teleport you outside the door when leaving, as opposed to clipping you inside. - Rare issue where players could not use the laptop after respawning. - Fixed an occasional issue where the perk save file could get corrupted. ⬆️ - **Changes and Additions** - The sniper scope now uses your screen, increasing performance greatly. - Added new damage framework internally, allowing us to make objects do things when hit with ease. - Lasers are based on distance for length. - Red canisters can now be shot to explode. - The generator can be turned off with a pickaxe. - More UI improvements, should scale properly on larger screens. - Dead AI's should no longer function after 60 seconds. - Extraction has been improved. - Upon being called, the helicopter has a 60 second "landing period" - After this landing period, the helicopter waits for 5 minutes. - If half the researchers enter the circle in this 5 minute, the timer goes to one minute. - At the end of the minute, all researchers who are outside the circle will not evacuate. - Nightmare detector has been changed to pair with the Motion Detector - When the motion detector senses an enemy, it displays the enemy with x-ray. - The x-ray view only lasts as long as the beep lasts. - The beeper does not work when holstered.