Hello researchers. The AISF has released new documents regarding potential changes in the arctic environments.
Mother nature has brought a lot of changes and fixes for you all, so lets dive right in.
📢 - **Overview**
- New mimic enemy.
- New weapon, the MP5!
- New vehicle. The Snowcat, granted by the AISF.
- New helicopter model.
- Randomized objectives.
- Barricade item.
- Movable lasers.
- Enemy & vehicle frequency world settings.
🛠️ - **Fixes**
- Certain audio not working with volume sliders.
- Bullets can no longer kill their producer.
- Improved crosshair that shows where your bullet will land.
- Creatures have been gene spliced to remove invisibility.
- Fixed an issue where you would be unable to interact with objects that take time to complete (like generators).
- The helicopter no longer slides.
- Perk machine *should* no longer soft-lock players.
- Perk machine will allow a re-roll if cut by power.
- Perk machine no longer displays "re-roll" if you do not have enough perks equipped to re-roll.
- Perk machine infinite re-roll glitch. (cheaters.)
- Perk text improvements.
- Windows and other glass materials no longer visible through fog.
- Ammo boxes have been optimized from 50k polygons to 50.
- Laser keyboard sound issues.
- Addressed music overlap and music persisting after enemy death.
- SIGNIFICANT AI optimizations (10x in some cases).
- Vehicles now teleport you outside the door when leaving, as opposed to clipping you inside.
- Rare issue where players could not use the laptop after respawning.
- Fixed an occasional issue where the perk save file could get corrupted.
⬆️ - **Changes and Additions**
- The sniper scope now uses your screen, increasing performance greatly.
- Added new damage framework internally, allowing us to make objects do things when hit with ease.
- Lasers are based on distance for length.
- Red canisters can now be shot to explode.
- The generator can be turned off with a pickaxe.
- More UI improvements, should scale properly on larger screens.
- Dead AI's should no longer function after 60 seconds.
- Extraction has been improved.
- Upon being called, the helicopter has a 60 second "landing period"
- After this landing period, the helicopter waits for 5 minutes.
- If half the researchers enter the circle in this 5 minute, the timer goes to one minute.
- At the end of the minute, all researchers who are outside the circle will not evacuate.
- Nightmare detector has been changed to pair with the Motion Detector
- When the motion detector senses an enemy, it displays the enemy with x-ray.
- The x-ray view only lasts as long as the beep lasts.
- The beeper does not work when holstered.