Venture forth as part of a specialized team of fellow players tasked with retrieving classified materials, evading the black goo virus, and the nightmarish entities it has spawned. With time running out before the US government initiates a devastating nuclear strike to contain the spreading menace.
Thank you all for supporting Nuclear Nightmare. It has been a dream come true for me and I hope to give you some more insight into BG Productions as a company and the future for Nuclear Nightmare. My goal while making this game was to have everything driven by the community in terms of suggestions, and changes. I am sorry that I haven't been able to respond to everyone's feedback directly as of recently because of the exploding popularity ever since the sale. Do note however, I try to read through every suggestion, review (although, sometimes a little hard when somebody calls the game a piece of garbage), or discussion.
Roadmap for those who do not want to watch the video:
The Base Update (DECEMEBER)
Barricades
Mini Games (Pool, Chess)
New 8 Person Land Vehicle
Mimic Enemy
Reworked Playable Enemy
New Weapon
Randomized Objectives
Traitor Mode
Moveable Lasers/Placeable Lasers
Community Feedback, QOL, Bug fixing, reworked/enhancement of models & animations
Arctic Forest Map (JANUARY)
New take on Nuclear Nightmare in the forest
Boats
Brand new enemy types (includes cult people, not at all like stereotypical cult people)
Swimming Mechanics
New Guns/Weapons
Expanding on core gameplay loop
New skins
New Perks
Possible Maps for Q1-Q2 (Completely conceptual as of December 2nd)
Underground Mine?
Bunker/Underground facilities (Next following the forest) (Confirmed)
Underwater?
In Space?
Jungle?
Abandoned City?
New Game Modes
New Perk Trees
Maybe One Day if we get enough support (TBD)
Upgrade your Submarine/Carrier
Travel to all the maps using the submarine/carrier to complete contracts in runtime
Players would all exist in one massive open world and can visit each others carriers/submarines
Modding API
Not explicitly on this list but still will get added:
Lore,
Heavy Performance Optimizations,
DX11 Method
Also keep in mind on top priority is fixing bugs and QOL so don't be worried that we'll forget those sides of things! These are also quite optimistic timelines, sometimes in development things can take longer or shorter than you thought. However, as the forest and the base update are already in active development these timelines are quite realistic.
(Sorry for all the Um's and you knows in this video I am not use to recording myself speak as you might be able to tell)
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