Nuclear Nightmare V1.4.3

Nuclear Nightmare

Venture forth as part of a specialized team of fellow players tasked with retrieving classified materials, evading the black goo virus, and the nightmarish entities it has spawned. With time running out before the US government initiates a devastating nuclear strike to contain the spreading menace.

Patch Notes: - Massive Performance Boosts (Tested on 4060, fps stayed stable from 80-135 fps with minimal drops/stutters) - Random trip mine locations (Actual random trip mine locations, instead of trip mines turning on randomly) - Reinforcements complete rework (Now displays number of reinforcement tokens on the top left of the reinforcement computer, no longer requires a classified material to reinforce, when clicking status report it will give you a button for all the people that can be reinforced i.e. if 4 people died you could call them all back at the same time, you can now be reinforced after turning/death from a head spider) - Fall damage not allowing reinforcement fix - Screen tilted after being reinforced fix - Leeches slightly more visible in snow - Snowmobiles driving off when getting out while the vehicle is still moving fix - Drilling rig spawn location moved (too many people fell down the drilling hole) - Infarred still on after being reinforced as a playable enemy fix - Pickaxe hit box tightened up - Look at me enemy was invisible and still moving after death fix (happened occasionally) - Divide by 2 of the full price for selling a perk - Delay on head spider attack depending on difficulty (Nightmare is still instant) - Hide player name tag option brought back - Pressing spawn playable enemy and then never spawn playable enemy fix - Glacier invisible walls fix - Helicopters sliding off pads fix - Enemies not spawning nearby research - Enemy navigation cleaned up (not noticeable by players but there were instances of enemies spawning on top of glaciers that were fixed) - Hearing radio after reinforcements fix - New voice chat effect (got rid of echoing) NOTE: We are aware of an issue were spectators cant hear alive players, we were only able to reproduce this when tabbing out of the application and tabbing back in so that is what causes it. I am working on a fix for this asap but in the meantime don't tab in and out to avoid the issue. There is also another issue where if you plug in your microphone while the application is open it won't pick it up. Hoping this update will buy me some time in terms of stability to focus on the base update for this month, but if there is something pressing please let me know and I will get a patch out asap. Some people were worried that I am no longer focusing on optimizations, and bug fixes since the roadmap is out. This is not the case and it is indeed my #1 priority.